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Mods & Development / Re: Improving Warlat
« on: November 13, 2019, 04:01:46 AM »
So? Nobody took a look at this? As far as I know the author of this thread tried to find the values for 1 hour, but didn't and then never looked at it again. Not sure whether it's possible or not.
Keep in mind the DOS version of War2 had units respond very fast, however, in the BNE version that people use to play online now in RU it is extremely slow. Even when Warlat is on it's still extremely slow. It was almost instant in Kali with low pkt settings. For example a big problem is when you're trying to pull peons even with Warlat it fails a lot of the time, depending on how close they were to the gold mine... if we modify it it would only rarely fail.
Just go to single player, set the speed setting higher and see how fast units respond.
And microing is a joke. This game could take so much more skill.
BTW, I think in SC1 you can combine both modes A) and B) for even lower latency. Might be able to do the same here. So we already have B) but gotta find A).
One problem with implementing A) I think is that every single player in the match would need to have the patch auto-applied in order not to crash.
Like in SC1, game name could specify latency, for example "gow #L1", and then patch detects that and auto-changes latency to 1, and people know to only join it if you have patch.
Or everyone could be forced to update Combat.
@Lambchops
@iL
@fois
Keep in mind the DOS version of War2 had units respond very fast, however, in the BNE version that people use to play online now in RU it is extremely slow. Even when Warlat is on it's still extremely slow. It was almost instant in Kali with low pkt settings. For example a big problem is when you're trying to pull peons even with Warlat it fails a lot of the time, depending on how close they were to the gold mine... if we modify it it would only rarely fail.
Just go to single player, set the speed setting higher and see how fast units respond.
And microing is a joke. This game could take so much more skill.
BTW, I think in SC1 you can combine both modes A) and B) for even lower latency. Might be able to do the same here. So we already have B) but gotta find A).
One problem with implementing A) I think is that every single player in the match would need to have the patch auto-applied in order not to crash.
Like in SC1, game name could specify latency, for example "gow #L1", and then patch detects that and auto-changes latency to 1, and people know to only join it if you have patch.
Or everyone could be forced to update Combat.
@Lambchops
@iL
@fois