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Messages - Storycraft

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1
Mods & Development / Re: WinWar testers needed
« on: October 31, 2020, 12:39:04 AM »

For online match? I see ;)

2
Mods & Development / Re: WinWar testers needed
« on: October 29, 2020, 02:11:05 AM »

WOW! Thank you! I can now use 128-255 chars on Warcraft I.  :rofl:

test hex code:
60 61 62 63 64 65 66 67 68 69 6A 6B 6C 6D 6E 6F 20
70 71 72 73 74 75 76 77 78 79 7A 7B 7C 7D 7E 7F 20

80 20 81 82 83 84 85 86 87 88 89 8A 8B 8C 8D 8E 20 8F 20
90 20 91 92 93 94 95 96 97 98 99 9A 9B 9C 9D 9E 20 9F 20

A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 AA AB AC AD AE AF 20
B0 B1 B2 B3 B4 B5 B6 B7 B8 B9 BA BB BC BD BE BF 20

I find that when applied to Winwar ??? it displays a question mark instead of my test chars.

3
Mods & Development / Re: WinWar testers needed
« on: October 28, 2020, 03:54:29 AM »

Oh! Warcraft I Font Editor!? I didn't know it existed until today. :'( I want to download that tool. What do I need to do?

4
Mods & Development / Re: WinWar testers needed
« on: October 26, 2020, 12:39:29 AM »

WOW! Great job!  :beam: Are there any plans to display Unicode strings on Winwar?

5
Mods & Development / Re: WinWar testers needed
« on: March 10, 2020, 09:17:29 PM »
How about supporting remastered graphics? it needs the screen resolution 320x200 to 640 x 480(400?)

6
So the word Footman in the left interface, uses which fonts? font6? font10? font12? font32? font50?

font10

Warcraft 2 日本語版 orc EP10 - YouTube

It's dos-v version of wc2. But war2bne is Windows version and does not support 2byte characters.

I've downloaded Starcraft version of Japanese. Why is the character all messed up?



If you like to try the Japanese version of Starcraft, you can download from this YouTuber, Alexie Stukov.

https://www.4shared.com/folder/z0vqXmtj/

Starcraft supports 2byte characters! so it is easy to display Japanese language in Starcraft.

7
Mods & Development / Re: War2 fonts (.fnt)
« on: January 01, 2020, 05:22:26 AM »
Do you need assistance? :) The key file is  "art/font12x.fnt" (o) not "font/font12.fnt" (x)

art/font10x.fnt
art/font12x.fnt
art/font32.fnt
art/font50.fnt

How to display 2 byte characters is, as yet, unknown.
You can use 128 letters(second part of the ASCII code), except for Chinese characters, it is not enough to use only Hiragana and Katakana.
Do you have any alternative ideas?

I succeeded in Korean translation. war1, war2bne, sc1, sc2 mass recall(fan remake).  I am also interested in Japanese translation.

8
Mods & Development / Re: Warcraft 1 modding
« on: August 19, 2019, 08:49:20 AM »
oh, never mind. I finished well. WC1 Korean translation now available. Thanks anyway  :slight_smile:
and I look forward to playing WinWar soon.

9
Mods & Development / Re: Warcraft 1 modding
« on: August 17, 2019, 10:26:04 AM »
I don't know about this logic but, for this issue, i got it, solved by modifying one letter - lower case 'm'  :fro: This makes WC1 possible to display lowercase letters and 10 pixels font available.

The position of the "msg:" frame is (73,193), and I want to move this to (73,190)... y position -3

2B718 ~ 2B71D
HEX= 6B C1 0A 59 C3 25
DEC= 107 193 10 89 195 37

37>>73 reverse?
C1>>193

This hex code seems to be related to "msg:" frame's position. I modified this number but nothing happens(even change them all to "00")

10
Mods & Development / Re: Warcraft 1 modding
« on: August 16, 2019, 08:31:25 AM »
@Zelya
I see, I hope WinWar support the 128-255 letters of ASCII code.




By mistake, I put 213 in data.war instead of 214, and an unexpected result came out. Lowercase letters is available.

issues occurred:
1. I don't know how to edit top value(y position) of "msg:" on bottom panel.
2. WC1 crashes on score screen. I have modified height value of the header part "20 03 0A 02" to "20 03 06 02" (based on the knowhow you provided), this problem was solved.

height pixels
06,07 = ok
08,09,0A = crash

11
Mods & Development / Re: Warcraft 1 modding
« on: August 15, 2019, 06:18:30 PM »
Is there acceptable Korean ASCII code page?

It is bad readability, but it's enough to play. I modified to extend 213 and 214, but WC1 doesn't read 128-255. It seems there is no solution to use with 128-255.

12
Mods & Development / Re: Warcraft 1 modding
« on: August 13, 2019, 04:52:42 PM »

It seems difficult to interpret and modify the font header and enhance from (32-128) to (32-256). This is way over my head.
Maybe it is better to wait for Unicode support of WinWar  :slight_smile:

13
Mods & Development / Re: Warcraft 1 modding
« on: August 13, 2019, 07:15:16 AM »
@ Zelya
Thank you for the advice. Hmm ... 216 was the Blizzard logo image.
213=large font file
214=small font file ... Is it right?
Where is 0x21 (!) or 0x41 (A)? Perhaps I misunderstood what you meant  :sweat:


14
Mods & Development / Re: Warcraft 1 modding
« on: August 12, 2019, 03:48:45 PM »
I have successfully translated Warcraft II(thanks to iL) and StarCraft to Korean.
Can you access and edit the fonts in Warcraft I?
I searched the font(files like font10.fnt as in Warcraft II) in WarDraft, but I couldn't find it.
war1gus is extracting font image files into the contrib\fonts\ folder. Is it related to this?

15
Mods & Development / Re: Stylized Briefings
« on: April 08, 2019, 05:52:27 PM »
It is easy to replace the background image or video. But what I want is to display multiple background images - multiple times.

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