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Messages - urNeighbor

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Server.War2.ru / Re: Defeat screen?
« on: June 26, 2022, 10:51:09 PM »
pig barbecue for the hoarde

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so now that there's more screen room, can you add 16player games  :)  hehe

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lol

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Only the long thinking of the archers before the attack has undergone changes. Does it look good already?
With the usual upgrades, such archers already look formidable.

What happens if you tweak the stats a little? :)
We look:


what  level were those archers and grunts?

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in the hopes of getting the archers/axethrowers more into play

give axers raise dead spell when upgrading to lvl4
while human archers get haste spell when upgrading to rangers..  this only applicable to themselves. not hasting other characters. kind of a sprint ability that costs some mana....
give runes spell instantly when reaching lvl7 berserkers
rangers lvl7 get invisibility, again only to themselves.


knights,
give them slow spell
to even out vs lusted ogres.
keep autoheal.


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Server.War2.ru / Re: War2Rebalanced - We need your feedback!!!
« on: December 10, 2021, 08:02:13 PM »
also if you can set team colors
 add more team colors maybe?, to have a 2v2v2v2


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Server.War2.ru / Re: War2Rebalanced - We need your feedback!!!
« on: December 10, 2021, 01:04:39 PM »
First to all complaining, this is selectable and optional at game start so, that's that.  it's cool.
Second, i haven't read all the replies in this thread yet,,   so sorry in advance if something was already mentioned..

all these changes, as all changes in any other game imply a different gameplay style, so I'm cool with trying them out, althought, personally I'd mostly stick to classic gameplay

now for the feedback:

-Knights
i haven't done a thorough test of these but does autoheal really help the knights even out vs lusted ogres?
How about give slow spell to knights ?
no, giving knights more default speed than ogres (someone mentioned it) would make them definetly OP  , gameplay would drastically change, the knights would become the raiders and map dominators while the lusted ogres would need to become the goldflow guard protectors.... this is a definetly no.
maybe if it was like a new spell where it costed mana for a sprint, maybe....

Catapults/Ballistas
again, haven't tested but repairing cats and ballistas sounds OP, , I can see this becoming more of a war of who pumps and sends more peons to repair....it's taking out the intrinsic value of the catapult/ballista.......
  i'd agree  if the repairing takes a lot of time, like the peon repairs 1hitpoint per 2 seconds or something like that and only 1 peon allowed to repair at a time....

the tower selecting target sounds fun and adds cool gameplay. props

- someone mentioned and I agree would be nice something to be done to get archers more into gameplay althought I cant think of anything that doesn't make them too op...

here's a new one.
is an allied resource transfer something doable? if so, apply but with restrictions. resource receiving aplicable only to allied players who reached castle/fort.  and with a penalty, like take 50% of the resource transfered. (Kind of like adding some extra teamwork _dead player revival_ gameplay without it becoming an exploitable gameplay where one player does all the wood the other does all the gold n shit.. :P)



.- the anonymous oldschool player







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