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Server.War2.ru / Re: Give ur Ideas for future features in rebalance mode!
« on: December 14, 2021, 11:07:30 PM »
I thin you guys should change the concept from rebalanced mode to pro Warcraft 2 mode, rather than change what works and what good but enchance on the already solid concepts that made it good. Rather then Nerf, make everything good b what was alrdy good even better as long as you follow the idea of making it skill base use, so the better the player the stronger proteinal to inflict damage. Remove all luck based
Make whirlwind wind move srrsight away from dk n straight back, a more predictable paton
Make Ally's peon become yours (carrying gold) by ur Ally sending it into ur hall so allies can restart teammates wifel Hall but no gold or peon
Make ogres 1 speed slower but enable haste to work on them to b faster than knight while hasted
Remove skeletons attack but give them huge hit points
Make unholy amour last 3-5 seconds longer but puts unit in 1 hp
Make haste 40 Mana
Give archers/axers like a catapult attack that can be dodged more damage but no wea near as slow as cat or damage
Make exiosism take away Mana from ogres but not dispell Cept for dispell unhour amour
Transports to hold 9 units.. ships can sail on land that can't b built on but way more slowly mud ice etc
Make when eye of kilkrog explodes does tiny bit of damage like 5 hp for skilled Snipes, also eye of kilkrog can freezE unit under it
Make community tested gow 3.0 so not quite te but more like community input version that's const antly updated, I'm mayor/annoying imbalances removed but every area optimized for more hops chop ins, ,chokes ,unit movement flow clean up trees not at starting point, making more ways to attack but can b defended fairly etc
Flying machine zeblin, can pick up one unit but drops it 2 seconds later to counter and do etc or doing so makes zeblin die
Make it so if ur peon/unit.view it can play a sound ur eneemy can hear like Zug Zug, with spam limit of course
Doing the trick when u have one unit in middle surrounded by 3 that follow each other around in circles, 4 zeblines etc make whirlwind spawn there constantly high winds
Make ruins can only b seen when cast by anyone, no flashing,last 2 times as long but zeblins/flying machines can spot it
Will update more ideas
Make whirlwind wind move srrsight away from dk n straight back, a more predictable paton
Make Ally's peon become yours (carrying gold) by ur Ally sending it into ur hall so allies can restart teammates wifel Hall but no gold or peon
Make ogres 1 speed slower but enable haste to work on them to b faster than knight while hasted
Remove skeletons attack but give them huge hit points
Make unholy amour last 3-5 seconds longer but puts unit in 1 hp
Make haste 40 Mana
Give archers/axers like a catapult attack that can be dodged more damage but no wea near as slow as cat or damage
Make exiosism take away Mana from ogres but not dispell Cept for dispell unhour amour
Transports to hold 9 units.. ships can sail on land that can't b built on but way more slowly mud ice etc
Make when eye of kilkrog explodes does tiny bit of damage like 5 hp for skilled Snipes, also eye of kilkrog can freezE unit under it
Make community tested gow 3.0 so not quite te but more like community input version that's const antly updated, I'm mayor/annoying imbalances removed but every area optimized for more hops chop ins, ,chokes ,unit movement flow clean up trees not at starting point, making more ways to attack but can b defended fairly etc
Flying machine zeblin, can pick up one unit but drops it 2 seconds later to counter and do etc or doing so makes zeblin die
Make it so if ur peon/unit.view it can play a sound ur eneemy can hear like Zug Zug, with spam limit of course
Doing the trick when u have one unit in middle surrounded by 3 that follow each other around in circles, 4 zeblines etc make whirlwind spawn there constantly high winds
Make ruins can only b seen when cast by anyone, no flashing,last 2 times as long but zeblins/flying machines can spot it
Will update more ideas