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« on: June 26, 2021, 02:23:35 PM »
I like that thread that listed "Tiered" Player Lists. I.e. Tier 1 was Viruz, Scrubbo, etc. One of the unique things about war2 is that there are so few players, you can actually get away with listing out the names. That's also one of the draws that keeps us here - we know who eachother are, we aren't lost in anonymity as we are in other games.
If there were an integrated Tier system into the server, that might be a fun social system to keep people interested in moving up the Tier list, as well as knowing who was in and around their Tier. We might consider implementing an under the hood ELO/Rating system, active in all games, that considered the Players on each team and calculate an elo adjustment based on the result. This way, a Top Tier player allying a lower tier player would balance out for elo projection / calculation.
Potentially alot of work, particularly in determining teams. If the code for the existing ladder rating could be leveraged that would be a fine start. Then we would only need a server syntax to list the Tier groups and names, and it could be automatically run when connecting to server so every player is reminded of it.
Personally, I would find this interesting and motivating both to see my own skill in relation, but also understand where everyone else sits on the Skill ladder. This is very much embedded in how we think about our community and construct pickups, and could appeal to players of all skill levels. New Players would have paced goals to attain up the tier tree, and existing Players would be more interested and invested in improving themselves in a more officially present system. The Tiers could then be used to facilitate or legitimize entry into tournaments of Players only in the same Tier or near-Tier groups.