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lamby came up with this concept. i did some polishing. we have him to thank.
i encourage players of this map to chop out (directly below them for top spots and directly above for bottom spots) rather than try to offensively navigate through the tiny weaving corridors. mill nearby the chop out if it helps. also, saps are quite strong. they'll be at least one spot around the perimeter of your opponent's base that can be sapped if not three or four. the blasts won't exactly be speedy rewalls for them either.