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Messages - togo33

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Support Requests / Re: Trouble hosting / joining on my local network
« on: July 16, 2016, 09:56:13 PM »
Thanks for the information.  Let me know if there anything I can provide as far as logs or anything.  I'll keep puttering around with it.

I'm using Windows 10 and an Asus rt-ac68u


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Support Requests / Re: Trouble hosting / joining on my local network
« on: July 13, 2016, 11:22:13 PM »
Thanks for the responses.  I'm still having the same trouble, Here's a little more information -

I did run through everything on the link here Re ports.  I have verified that each workstation has a different port and that each of those ports are forwarded through my firewall.  The netinfo from my workstations looks like this

Computer 1
Server TCP: 45.33.94.234:6112 (bind 0.0.0.0:6112
Client TCP: 98.167.245.xxx:63398
Client UDP 98.1687.245.xxx:6845
Game UDP: None

Computer 2
Server TCP: 45.33.94.234:6112 (bind 0.0.0.0:6112
Client TCP: 98.167.245.xxx:62397
Client UDP 98.1687.245.xxx:6516
Game UDP: None

Computer 3
Server TCP: 45.33.94.234:6112 (bind 0.0.0.0:6112
Client TCP: 98.167.245.xxx:58326
Client UDP 98.1687.245.xxx:6312
Game UDP: None

Does the port range HAVE to be between 6111 - 6119?

I'm also a little confused as to why sometimes  I see
"War2Combat loader, antihack included, uPNP forwarded successfully"
and other times
"War2Combat loader, antihack included, uPNP forwarding failed"
without making any other changes to anything, just retrying war2loader

I hosted an open game and people were able to join it.  It seems like there's something going on in my local network, I just have no idea what else is left. 

Internet goes from Cable modem to router.  Two of the workstations are wired to the router and the third is wireless. 

I thought the host bot might be a solution but whenever I try to use it to create a game I get a message
"That user is not logged on"  I'm trying to call it using this command in the chatroom
/w EF_HostBot gow

Thanks again guys.  Really hoping I can get this worked out and looking forward to some WCII fun!

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Hi all, I know there are a million of these threads but I've been reading and working on this for days now and am not having much success. 

First, I'm computer / networking literate.   I have the latest version of war2combat.  I am able to join games created by others outside of my home network and they are able to join mine.  It's just inside my network where I'm seeing the trouble. 

I have 3 computers here that I'd like to use to have one host and the other two join.  They are all Windows 10.  I have set each installation up with a random port.  I have tried with port forwarding enabled for each of the 3 different ports in the router.  I have added exceptions to the Firewall (and even disabled them all for testing) and still get the "Latency between you and the game creator is too high" message.  I seem to get the same result whether uPNP is on or off.  Sometimes int he bottom of the Warcraft window it shows "uPNP forwarded successfully" and sometimes it says "uPNP forwarding failed."

I've uninstalled and reinstalled, tried wired and wireless.  I've tried hosting and joining from each of the different workstations.  It's always the same.  Latency too high. 

Anyone have any thoughts on what might be going on?  Are there logs I can check that might show me what's happening?  Any help you can provide will be greatly appreciated, I loved this game for years and would very much like to share it with my Son now that he's old enough. 

Thanks!

Togo

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