2
« on: July 13, 2016, 11:22:13 PM »
Thanks for the responses. I'm still having the same trouble, Here's a little more information -
I did run through everything on the link here Re ports. I have verified that each workstation has a different port and that each of those ports are forwarded through my firewall. The netinfo from my workstations looks like this
Computer 1
Server TCP: 45.33.94.234:6112 (bind 0.0.0.0:6112
Client TCP: 98.167.245.xxx:63398
Client UDP 98.1687.245.xxx:6845
Game UDP: None
Computer 2
Server TCP: 45.33.94.234:6112 (bind 0.0.0.0:6112
Client TCP: 98.167.245.xxx:62397
Client UDP 98.1687.245.xxx:6516
Game UDP: None
Computer 3
Server TCP: 45.33.94.234:6112 (bind 0.0.0.0:6112
Client TCP: 98.167.245.xxx:58326
Client UDP 98.1687.245.xxx:6312
Game UDP: None
Does the port range HAVE to be between 6111 - 6119?
I'm also a little confused as to why sometimes I see
"War2Combat loader, antihack included, uPNP forwarded successfully"
and other times
"War2Combat loader, antihack included, uPNP forwarding failed"
without making any other changes to anything, just retrying war2loader
I hosted an open game and people were able to join it. It seems like there's something going on in my local network, I just have no idea what else is left.
Internet goes from Cable modem to router. Two of the workstations are wired to the router and the third is wireless.
I thought the host bot might be a solution but whenever I try to use it to create a game I get a message
"That user is not logged on" I'm trying to call it using this command in the chatroom
/w EF_HostBot gow
Thanks again guys. Really hoping I can get this worked out and looking forward to some WCII fun!