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Strategy & Replays / Re: How splash damage works
« on: June 03, 2019, 03:24:58 AM »
When I say 'a square suffers 100% damage', the damage mechanics in Warcraft II mean that a random number between 51% and 100% gets rolled to determine damage. If I had a Battleship that deals 130 damage, then that means in the 100% square, that it would deal anywhere between 67(integer rounding of 66.3) points of damage at the lowest, and 130 points at the maximum. So that means you could get numbers like 67, 68, 71, 84, 85, 100, 102, 111, 130, any number that's between 66-130.
Splash damage squares are all 25% and it means that every single number generated gets divided by 4. So if the computer generates a percentage between 51% and 100%, it will become 13%-25%(because 51/4=12.75 and 100/4=25), and the Battleship's 66-130 damage output becomes 17(rounded from 16.75) minimum, and 33(32.5 rounded) maximum, so 17-33 points of damage. These ranges all fit well to my damage model in the videos and frankly there was nothing to indicate that any of the squares were reduced to 75%(which would mean Battleship deals 50-98 damage).
If you don't understand this, I suggest reading from the opening post again, carefully, especially the part in the battle.net strategy guide about calculating damage: http://classic.battle.net/war2/basic/combat.shtml
"The attacker does a random amount of damage from 50%-100% of this total each attack. " (more accurately 51%-100% but yeah)
Splash damage squares are all 25% and it means that every single number generated gets divided by 4. So if the computer generates a percentage between 51% and 100%, it will become 13%-25%(because 51/4=12.75 and 100/4=25), and the Battleship's 66-130 damage output becomes 17(rounded from 16.75) minimum, and 33(32.5 rounded) maximum, so 17-33 points of damage. These ranges all fit well to my damage model in the videos and frankly there was nothing to indicate that any of the squares were reduced to 75%(which would mean Battleship deals 50-98 damage).
If you don't understand this, I suggest reading from the opening post again, carefully, especially the part in the battle.net strategy guide about calculating damage: http://classic.battle.net/war2/basic/combat.shtml
"The attacker does a random amount of damage from 50%-100% of this total each attack. " (more accurately 51%-100% but yeah)