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Support Requests / Re: Trying to upload warvid to http://replays.war2.ru/index.php but doesnt work
« on: June 08, 2017, 10:05:33 AM »
oh i see. the file is only 6mb though
If your graphics are broken you can fix with the new ddraw version.
** Read how to install it here **
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they did something,i was messing with the shareware sc1 and your ddraw works now..used to not let you connect.
i wonder if they are doing that patch and just scraping the new sc1 hd idea.
Here's a generic build order for a rush.
Peon 1: Town Hall
Peon 1: Farm
Peon 1: Barracks
Peon 2: Farm (Peon 2 stays on continuous farm production)
Peon 3: Blacksmith
Peon 4: Barracks
Peon 5 and on wards start mining gold, and after each barracks and your blacksmith finish send those peons to gold as well.
You will not be mining enough gold to pump 2 grunts and a peon every macro cycle so you need to choose based on what's happening in the game what you need more. A lot of people are scared to stop peon production momentarily due to falling behind economically but if you are able to deal damage with your units you can make up for the slight economic setback tenfold. If you have an enemy at the spot next to you just halt peon production entirely and stop making farms when you have 17 food (4 farms). Pump grunts out and when you get 4 start heading to the enemy base and don't forget to rally the next 2 to your group of 4 and drop another farm and don't forget level 3 (crucial). Control grouping your armies helps a lot in this regard. Now let's say for instance you don't have a neighbor and your ally doesn't need immediate help. If that's the case you want to rush out 3 grunts to scout together, but not giving up peon/farm production whatsoever. This will give you an economic lead and the ability to utilize both of your barracks at the same time to produce grunts in macro cycles. You want to be vigilant in your scouting, produce grunts out of 1 of the barracks, and begin to form a choke or funnel at the entrance to your base until you are able to sustain both barracks. Once you get to around 21 food you should be at that point. At some point you're going to want to start chopping lumber. Generally when you reach 950 wood you will want to send a peon or two to start chopping to keep up with continuous farms and levels. You will have to assess the game and decide if you can deal damage with early units, and if continuing upgrading past level 3 is worth it. If you decide it's not, then you begin dropping your lumber mill and pulling more peons to chop lumber and begin the transition to teching up to tier 2. It is very important if you are halting grunt production in order to tech to keep a scout close to your opponents base to keep an eye on what he is up too. The sooner you find out, the sooner you can start reacting and countering it. Now my recommendation for a newer player is to focus entirely on the early game because that phase is much easier to compete in then later on. Focus on making a solid grunt army with at least level 4, and work on trying to use them to deal damage and delay your enemies. Once you master the rush you will be able to have a lot of fun in big team games!
On way is to use archive.org to get content on old page that isnt published anymore, se link https://web-beta.archive.org/web/20160304044333/http://war2.warcraft.org/forum/
For learning purposes just play classic GOW, EF and nothing else. If you want to have fun play other built-in maps, but they won't really give you any insight into essential mechanics that can't already be found on classic GOW. You will still find yourself on occasion playing maps that have a certain uniqueness to them like water maps, nwtr, and ones that have more gold scarcity than you will be used to on GOW, but once you understand GOW for the most part, you will be able to pick up those maps with just a few easy adjustments.
GOW BNE is a relatively similar map to classic GOW, and the way it is played has a lot of similarities as well as long as you don't change the game speed. Hardly anyone plays it though, so you might as well be practicing on the map that people do play so you can concentrate completely on learning the tactics and maneuvers that are exclusive to classic GOW.
Yamon also gave you a great piece of advice - focus on playing people who are better than you. If you don't make this a conscious effort, you will probably find yourself unknowningly resorting to almost only playing people you can contend with and it will slow your learning process.
You can ask around on war2, and everyone well tell you i am the most experienced mentor with unmatched results. My former students are:
Medivh: http://ladder.war2.ru/index.php
Lone: http://ladder.war2.ru/player.php/php?player=lone
and this was my mentor for half a decade, swift:
http://ladder.war2.ru/player.php/php?player=swift
lone and medivh were both really new when i found them, but i could see very large potential in them. I will able to tell you if you have what it takes or not as well.
You'd better have time to play 24/7, well at least if u wanna play in the tournaments. There are players that have played this game for over 20 years or so. I've stopped trying to be the best because I don`t have the time and now I just play for fun when I can.