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Messages - xboi209

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1
we dont even need it  aqrit fixed thier shit for them,they had to resort to using the sc2 engine.

which is cool,because thats what sc2 shoulda been...guess the koreans finally got to them.

"it isnt fun anymore"="we cant make 2d games anymore" 2d can be high reso also. all those old people went out took the 2d knowledge with them. well cherrois gone to listen to music.

romper is the warcraft2 hd team aka modders lambchops think bigger screw games all together you belong in like nasa
they're not using the sc2 engine, it's still the original engine.

2
Website & Forum Discussion / Re: TLS Certificate
« on: January 09, 2017, 12:45:28 AM »
Chrome 56 isn't going to block it, it's just going to put a scary warning

3
Website & Forum Discussion / TLS Certificate
« on: January 07, 2017, 05:22:51 AM »
Please join other websites and move to HTTPS, Let's Encrypt offers TLS certificates for free: https://letsencrypt.org/

https://developers.google.com/web/fundamentals/security/encrypt-in-transit/why-https
https://https.cio.gov/everything/

4
Support Requests / Re: Latency issues
« on: December 30, 2016, 10:31:40 PM »
Solved, user had 2 routers, but only one router had the necessary ports open. Solution is to DMZ the inner router while keeping the port forwarding rules on it.
Wow! 2 routers working at the same time? Load balancing?
The outer router was a 2-in-1 (it's both a modem and a router), which the inner router was connected to. Some people are unaware that they have a 2-in-1, so they just unknowingly plug in an extra router.

5
Support Requests / Re: Latency issues
« on: December 30, 2016, 09:54:29 PM »
Solved, user had 2 routers, but only one router had the necessary ports open. Solution is to DMZ the inner router while keeping the port forwarding rules on it.

6
Mods & Development / Re: A collaborative PUD editor.
« on: December 22, 2016, 07:45:43 AM »
The end goal is to get people up to speed and capable of developing WC2 and adding real features.
Fair enough.

"Quicker development"... maybe slightly for some jobs, but the trade-off is speed, effiancy and reliability.
C++ compilers are usually able to achieve the same, if not, better speeds than hand written assembly. High level languages offer way more reliability than assembly as well.

"Long term support" must be a joke. ASM was around before any other language and it's not going anywhere, because it literally CAN'T, not unless the world is going to stop developing new processors. ASM code is just as maintainable as any other sort of code, and is less likely to attract the kind of script-kiddies who just want to crudely hack in something with their own name on it.
What I meant by that is finding contributors, you'll have a hard time finding people willing to write assembly code over code in a high level language in their free time. If you don't want script kiddies contributing, just put your code in a repository and review all pull requests.
Then again, this is supposed to be a learning opportunity, so no need to argue anymore.

7
Mods & Development / Re: A collaborative PUD editor.
« on: December 21, 2016, 02:35:12 AM »
So... why use ASM for this project? Mainly so I can get everyone else here thinking in terms of how .exe files are actually put together and how machine code actually executes. So when I start talking about stack frames, calling conventions, memory models, flag registers or whatever, you all have half a clue WTF I'm talking about lol.
It's a good idea to do this as a learning opportunity, but nothing more. If you want an editor with long term support and quicker development, you should really consider a high level language.

8
Server.War2.ru / Re: Sell the server?
« on: August 30, 2016, 07:08:41 PM »
We have sold the server to a wealthy Saudi investor.
Good thing you didn't take the offer from the nigerian prince.

9
Server.War2.ru / Patch history
« on: August 19, 2016, 01:35:40 AM »
Does anyone know where I can find patch history for W2 Battle.net Edition?

10
Server.War2.ru / Re: War2 graphics for Win Vista/7/8/8.1/10/2012 fixed
« on: August 16, 2016, 06:01:09 PM »
so pick one of the following:
A) hook some gdi calls so the gdi surface is 8bpp
B) color convert the data as it is moved between the 32bpp gdi surface and the 8bpp ddraw surface
C) output the text straight to the 32bpp d3d surface
D) replace the whole function with custom "draw string" code
I wouldn't really know how to do any of that without some really specific details :/

11
Server.War2.ru / Re: War2 graphics for Win Vista/7/8/8.1/10/2012 fixed
« on: August 14, 2016, 02:11:28 AM »
Could you tell me how to fix the Korean text using invasive hooking? I think I'll just separate it into another DLL. Don't bother with overriding the Arial font, StarCraft uses custom font files embedded inside its data files.

Regarding #2, how easy would it be to lock the 32bpp surface?

The 1.17.0 patch along with the HD announcement seems like it's weird timing. There are a few scenarios I have in mind about what Blizzard would do, and releasing the 1.17.0 patch alongside the HD version (that should be backwards compatible with original BW players) is one possibility. I'd like to see your code become compatible with 1.17.0 though because the windowed mode hack that the community uses is broken with 1.17.0.

And FYI, I profiled the code and this is the result:

12
Server.War2.ru / Re: War2 graphics for Win Vista/7/8/8.1/10/2012 fixed
« on: August 10, 2016, 09:55:10 PM »
And SOS Aqrit, I don't know why but Korean text is broken in StarCraft.

13
Server.War2.ru / Re: War2 graphics for Win Vista/7/8/8.1/10/2012 fixed
« on: August 10, 2016, 07:02:59 PM »
I cleaned up some of the code, updated project files for Visual Studio 2015, enabled optimizations, added better error messages, and created a fallback CreateDevice() call so that the DLL could work on a wider variety of systems. Windows XP not supported (could easily be supported if you change a compiler option).
Source code included.

14
Support Requests / Re: Question - how to identify war2 port?
« on: July 01, 2016, 05:49:33 AM »
Type /netinfo and you'll find the actual port that the game is using.

15
Blizzard has confirmed that StarCraft is currently being worked on, however it seems that StarCraft has been on the backburner since Diablo 2 has had 3 patches this year and WarCraft 3 has had 1, though another patch for WC3 seems imminent. Of the three games, StarCraft players are not very vocal on the Battle.net forums, which may seem like we're a small community even though we're really not. I'm posting this in hopes that you will support StarCraft simply by upvoting, and maybe even commenting on, this topic that I made on the Battle.net forums: http://us.battle.net/en/forum/topic/20744814307

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