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61
Server.War2.ru / Re: testing new plugin CpuSave by Edo(Mistral)
« on: February 18, 2022, 12:08:53 PM »
Wasn't really an issue for me, but it did work.  CPU usage was 7-8% before the plug-in and 0.3% - 0.4% after.  Nice job.

62
Server.War2.ru / Re: Built-in ELO Ratings?
« on: January 20, 2022, 10:54:27 PM »
So you have plenty of time on your hands.

fix the problems you don't like.

If i could fix probleme i dont like i would start to get rid of ur useless admin rank.

Lol

63
Server.War2.ru / Re: Abusing "obs" command in the game
« on: January 15, 2022, 11:45:28 AM »
Just the annoyance that once someone goes obs their left over buildings become allied buildings instead of enemy buildings. 

64
Server.War2.ru / Re: Abusing "obs" command in the game
« on: January 15, 2022, 10:43:21 AM »
Hostile buildings is far better than allied until the ability to choose is implemented. 
No, it is not. You still can manually attack neutrals, but can't do NOT attack enemies.

BTW neutral is much closer to original gameplay "watcher's last farm".

So is better for watchers not go /obs too early, and that's why self-proclaimed obs is bad also.


Whatever man.  I’m not going to argue this with you because after thinking it through I think you’re right. Lol.  Option to kill is the only good solution.

65
Server.War2.ru / Re: Abusing "obs" command in the game
« on: January 14, 2022, 09:20:47 PM »
Hostile buildings is far better than allied until the ability to choose is implemented. 

66
After playing a ton of games, the patch doesn’t give anyone a material advantage.  It just looks nicer.

67
I think adding triggers as a game mode would be great. 

Also, just keep in mind if you make skeletons useful we can’t use it as a tool for embarrassment anymore.  That would take away from the spirit of the game. 

68
Server.War2.ru / Re: War2Rebalanced - We need your feedback!!!
« on: December 10, 2021, 10:59:12 PM »
also if you can set team colors
 add more team colors maybe?, to have a 2v2v2v2



You can do that already.  What is missing is the trigger game mode option.

69
Server.War2.ru / Re: War2Rebalanced - We need your feedback!!!
« on: December 10, 2021, 06:37:46 PM »
I played this the other night briefly.

1. Rally points need to go, they are not part of war2.
2. Tower bug needs to remain, it's one key thing that has made war2 what it is.
3. Ballista fix I'd actually be fine with on
4. Tower selecting units also has to go. It is not a part of the game and removes a lot of strategic elements from play.

That being said, it was nice to be able to select to play the different mode or not. I couldn't really care less what you featured in that mode as long as you don't change the main game.

A better idea would be, have check boxes in the lobby of the different mode to turn each function on and off. Probably a lot of work.

PS. Equinox loves edited MPQ.


Agreed, we definitely need "Triggers" to be a game mode instead of having to host it from another channel.

70
Server.War2.ru / Re: War2Rebalanced - We need your feedback!!!
« on: December 10, 2021, 01:55:52 PM »
The people want Trigger option as a game-mode!

71
Server.War2.ru / Re: War2Rebalanced - We need your feedback!!!
« on: December 08, 2021, 01:30:24 PM »
Side question for @Mistral - can we add Triggers to the new game mode option instead of having to host from a different channel?  I think I saw that on the back up server.
you will not know what you will play till you join, and host can change it before game start,

If there will be information before people join like its not with hero mod - no problem



Yeah, that's a good point.  But you can still see the map name before you join.  Then the issue could be someone using the same or similar map name as a regular map and add triggers to it.  That wouldn't be much different than the dellam special where he was modifying maps to give him and advantage and hosting it hoping no one noticed the D/L.

72
Server.War2.ru / Re: War2Rebalanced - We need your feedback!!!
« on: December 08, 2021, 12:43:37 PM »
Side question for @Mistral - can we add Triggers to the new game mode option instead of having to host from a different channel?  I think I saw that on the back up server.

73
Server.War2.ru / Re: War2Rebalanced - We need your feedback!!!
« on: December 08, 2021, 12:42:39 PM »
How many people Play with mod heros? Since you add it? And im not count ums like tower def(great map mistral)

Fois made HD patch(great job) im sure that half people still dont know it, admins cant change topic, l asked tora, he cant, there is still about mouse when you log at bn

How many games per month people Play sea and its not 1x1, dont count hsc old since you can win there without ships, just jump?
Why you must share transport with your Ally and I dont think so that its possible in any mutliplayer game


Dont make wargus, they allready made it

And most important question why people who want Play new balanced(its not xd) game dont move to backup?!



So don't play their mods.  Not a big deal, let them implement their new modes.

74
Server.War2.ru / Re: War2Rebalanced - We need your feedback!!!
« on: December 08, 2021, 11:48:20 AM »
No vote, just go for it.  This is just another game mode option so you can still host and play classic mode.

75
Server.War2.ru / Re: War2Rebalanced - We need your feedback!!!
« on: December 08, 2021, 10:23:17 AM »
Everything seems fine except cat repairing.

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