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Messages - Mistral

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256
Dwarves are received siege machines in this story) in next campanigns they will have this that u got at last mission)

ye ogre wanted u to solve his riddle)

did you found book? if not then u lost some plot parts)

257
Alaunter: Ancient Stonia - Expedition of Gedsun

We present to you new new custom fan-made campaign for Warcraft 2.
Aside from containing several features to make new gameplay feeling, you can now explore a whole new story and expand the already known storyline of Alaunter. You will see hardships that young dwarf Gedsun has overcome, while Kailaas Tan was overtaking the capital of Alaunter.

New playable race - Dwarwes.
They have different tech tree, new units, upgrades and spells.
They are able to mine hard rocks directly and extract minerals from them.

Unforgettable riddles and puzzles of Ancient Stonia are waiting upon you.
And something undescribable is awaiting at the depths of ruined sity..........

Downdload Links:
ENG: https://downloads.war2.ru/war2/Maps%20&%20Campaigns/Alaunter/War2Stonia_en.exe
RUS: https://downloads.war2.ru/war2/Maps%20&%20Campaigns/Alaunter/War2Stonia_ru.exe

This campaign is using fois HD patch.
Launch Stonia.exe to start playing or Stonia HD.exe for playing with big resolutions.


258
last version can be found here
https://forum.war2.ru/index.php/topic,6243.msg99202.html#new
v4.1
(i maked v4 then CLAW helped to fix balance in stats for v4.1)

259
Server.War2.ru / Re: Automatic ss implemented on the server
« on: May 19, 2022, 12:17:34 PM »
wtf? my ss have dead body of my peon too.

260
Server.War2.ru / Re: Automatic ss implemented on the server
« on: May 19, 2022, 12:03:47 PM »
they played 2v2
i had vision from both teams
u8 team can see upper left corner but cannot see right side of map.
other team cannot see upper left but can see entire right side.

u can even see there is my dead orange peon in the center of map, i actaully writed /ss in chat when it dies.

261
Server.War2.ru / Re: Automatic ss implemented on the server
« on: May 19, 2022, 11:55:26 AM »
The SIZE of the map is mostly irrelevant,  the problem in your own SS is the lack of BLACK GRIDS that would be present when

i was obs and had vision from all other players.
they had towers with vision 9 on all sides of map, so with map of 16x16 size i really saw the entire map.

and lol BRUH u not even tried to open others players ss from same game to check.
for example bloodyfist.
if u think my ss was messy then what u think is this lol.
http://server.war2.ru/ss/May14/554_MICRO_GOLF/151226_bloodyfist357.png
it litraly have black spot exactly where his small units on minimap.
but somehow he have opened all other entire map.
wtf isnt this not logical with normal map.
and u can check all others players in this game have same thing.
or check u8 ss, he have HD patch so u can clearly see the end of 16x16 map.

262
Server.War2.ru / Re: Automatic ss implemented on the server
« on: May 19, 2022, 11:45:29 AM »
bruh
when war2 gets non standart map size smaller than 32 its defaults minimap units for 128 substandart (1 cell for 1 pixel).
but the background of minimap itself is calculated pixel by pixel from map tiles and when its too little its getting some pixels from one same tile.

and before acussing me of someting u not even bothered to try to make most simple check - download maps and host them urself.
u will see same messy minimap with big tiles but small units.

for example those walls becomes big and etc.


263
lol u maked it with script.bin (possible desync and drop in multiplayer because using diff file)
i will release some plugin in 3-4 days
u can more easy make it with c++ code
and not need to change old MPQ
it can load files just from folder

264
Server.War2.ru / Re: Automatic ss implemented on the server
« on: May 17, 2022, 07:01:03 AM »
u can check those maps if u not think its possible to make 16x16
we even played 4x4  :) :)

265
Server.War2.ru / Re: Automatic ss implemented on the server
« on: May 17, 2022, 06:51:07 AM »
oh lol this my ss was from when Droid hosted nano golf
its 16x16 so there is all of entire map literally on ss
and i was obs so i had vision from other players so basically really saw entire map

266
Server.War2.ru / Re: Automatic ss implemented on the server
« on: May 16, 2022, 03:55:07 PM »
seems like Fre4ky and Tennisball just opened ALL map legally. (vith vision and flying machines)
considering there is 30+ paladins near 6 on GOW on those "map hacked" ss
but dunno if this really possible to click vision this fast and make ss then before it darked again?

267
Server.War2.ru / Re: War2 Triggers Editor released!
« on: May 15, 2022, 08:49:09 AM »

268
Cartography & Custom Maps / Re: Desert Strike
« on: May 15, 2022, 08:36:03 AM »
Map description from CLAW


Desert strike v4+ description

Desert strike is a 'tug of war' type of map with units from the melee game that are being sent in waves from each player. The goal is to destroy the opponents rune portal. Each structure from player buildings represents 1 unit spawned for AI every wave, e.g: 4 barracks will spawn 4 grunts for AI every wave. Each player starts with 4 peons which they can use to mine gold/chop wood and build desired structures accordingly.

Special actions:
-Forest replant - W->G hotkey. Use this action on the cut forest tile in order to replant the trees in the area
-Blacksmith upgrades for the AI - once player builds a shipyard, the upgrades for allied AI are unlocked. Each foundry grants the weapon upgrade (swords/arrows). Each oil refinery grants the shields upgrade.
-Lumbermill/TH stacking -  each lumbermill grants +25 wood per chop. Each keep/fort grants +10/+20 gold per peon bag respectively
-Peon training - it's possible to create more peons on the map, although they are pretty expensive. Population may need to be increased with extra great halls
-Sending resources to other players - players can exchange resources with following command: /send <number> <resource> <color>, e.g: /send 200 gold red
-Teron gorefiend - it's possible to create 1 Teron hero unit in base, which allows to cast haste on allied peons

Special structures:
-Runestone - "mind control" building. Converts all enemy AI units to the allied AI
-Goblin alchemist/Gnomish inventor - "nuke" building. Kills all enemy AI units
-Circle of power - "daemon" building. The peon is sacrified to create this building. Spawns a powerful daemon unit each wave
-Rune portal - "base repair" building. Heals allied rune portal back to 100%

NOTE: teron gorefiend/runestone/goblin alchemist/gnomish inventor/rune portal are special actions that cost 10 oil each. There's a limited number of special actions a player can use within one game

269
Cartography & Custom Maps / Re: Desert Strike
« on: May 15, 2022, 08:35:28 AM »
Changelog of v4.1 from CLAW

GENERAL

Removed custom speed
Removed speed manipulations in multi
Armor upgrade from 5 to 3
Arrow upgrade from 3 to 2
Sword upgrade from 4 to 2
Towers are affected by weapon/armor upgrades


UNITS

Deamon range from 3 to 4


BUILDINGS

Guard tower attack from 4/12 to 6/16
Cannon tower attack from 50/0 to 75/0


Shipard from 100/100 to 1000/1000
Blacksmith from 400/700 to 400/500

Keep/hold from 1000/1200 to 500/600
Keep/hold time from 20 to 100
Stables/mound from 650/300 to 500/200

Castle/fortress time from 250 to 100
Altar/church from 900/300 to 600/300
Aviary/roost from 900/500 to 500/300
Mage/temple from 1000/250 to 700/150

Circle of power from 100/2000 to 100/1000

270
Server.War2.ru / Re: War2 Triggers Editor released!
« on: May 13, 2022, 10:03:44 AM »
basically creating pseudo byte-code and put it into PUD map to be hosted on server and playing some custom maps with it

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