Warcraft II Forum

Warcraft II => Mods & Development => Topic started by: pianolarva on June 14, 2024, 07:16:52 PM

Title: Wall Balance mode (multiplayer)
Post by: pianolarva on June 14, 2024, 07:16:52 PM
Now it's on the correct forum.


Main changes:

- Walling will be done with actual walls (hopefully, but I don't think it will happen).
- Modifications to make every unit/spell/upgrade useful (main changes are about archers, bloodlust, healing, and blizzard. The rest are smaller adjustments)

That's about it. Stats are almost the same so it'll be easy to get into. Unused spells and archers will come into play.


Detailed info:

UNITS and BUILDINGS:
UPGRADES and SPELLS:
I barely changed gold costs even though they deserve new numbers.
(Unholy Armor somehow stayed at 100mana so I had to fix it)
Downside: positions are fixed (the host can still close/open positions)


Download:

I applied all these changes into the following maps attached below. Then you just play it with the "use map settings" option and "triggers" at the drop-down menu.
- Great White North, Fixed Garden of War, Cliffhanger and Wallmap1 (latest updates), Skirmish, Mine the Center (more links in a post below)
Title: Re: Wall Balance mode (multiplayer)
Post by: Pandaprewmaster325 on August 27, 2024, 07:05:12 PM
Are walls even that good? I get they can block the path but you need to construct each little segment right? Damn that would require a good amount of work on the player side.
Title: Re: Wall Balance mode (multiplayer)
Post by: Pandaprewmaster325 on August 29, 2024, 07:52:40 PM
Am I missing something? What changed?
Title: Re: Wall Balance mode (multiplayer)
Post by: pianolarva on August 31, 2024, 05:43:33 PM
@Pandaprewmaster325 They are basically 120hp.

@Mistral My wishlist for the trig editor. I see it as a tool for balancing, not for creating new games.
- rework/improvements on berserker upgrades.
- can fire rate of units change?
- bloodlust fixed at lower values.
- autoheal is fixed at 5manaxhp. Lower?
- spell ranges
Title: Re: Wall Balance mode (multiplayer)
Post by: Mistral on August 31, 2024, 07:09:15 PM
autoheal cost is actually depends on greater heal spell cost, you can change it with triggers.
greater heal is default not finished spell by blizzard, autoheal actually works on its code.
and cost of 5 is also actually default set by blizzard.
in original it wasnt auto though, but it seems like it was AOE heal, but there is not orig code for that, they do not maked it to the end, dunno why.

there is also trigger that can fix blood onto honest x2 instead of x1.5-x3, its switch place of armor calculation
Title: Re: Wall Balance mode (multiplayer)
Post by: pianolarva on August 31, 2024, 08:13:05 PM
You are so knowledgeable about this game. AOE makes sense, less clicking, but maybe was troublesome to implement.
Yes, I meant BL lower than x2. I'm using it.
Title: Re: Wall Balance mode (multiplayer)
Post by: Pandaprewmaster325 on September 01, 2024, 09:53:19 AM
You are so knowledgeable about this game. AOE makes sense, less clicking, but maybe was troublesome to implement.
Yes, I meant BL lower than x2. I'm using it.
No perhaps they realized healing was too strong if aoe? Or maybe the healing value was so abysmal to be aoe?
Title: Re: Wall Balance mode (multiplayer)
Post by: dannyldd on November 04, 2024, 08:47:07 PM
i see now. I couldn't remember the mod thread, sorry buddy.

Good job with this stuff around. I hope more people can join your mod, since its cool to see something different.
Title: Re: Wall Balance mode (multiplayer)
Post by: pianolarva on November 14, 2024, 09:49:55 PM
more maps