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Messages - Pandaprewmaster325

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1
Mods & Development / Re: more than 9 unit selection ?
« on: January 29, 2025, 03:16:37 PM »
they have human readable code
so its was way more easy for them to change

Hmmm you Said its very difficult to find some parts of code I assume you talking about vanilla wc2?

Didn't warcraft 2 remaster add the ability to select more? You could select up to 12 men in one go.

A side note you can select 18 men in the PS1 port if you wish get a ps1 emulator on pc like epsxe and play that one if you want more than 9 units but it got lots of faults like missing pissed off sounds , and death coil icon being swapped with death and decay icon LMAO and all units have 1 death sound which is the human one.



the only things that are better in my opinion in comparison to war2Combat, aside from remastered graphics that some people like, are either the 12 selectable units OR health/mana bars. If these 2 features can be set in war2Combat, i think there will be nothing better than Blizzard's stuff, unless they come up with huge new update with way more stuff


As a wc3 player I can't play RTS anymore without HP bars shown all the time its essential.

2
Mods & Development / Re: more than 9 unit selection ?
« on: January 28, 2025, 12:06:38 PM »
Didn't warcraft 2 remaster add the ability to select more? You could select up to 12 men in one go.

A side note you can select 18 men in the PS1 port if you wish get a ps1 emulator on pc like epsxe and play that one if you want more than 9 units but it got lots of faults like missing pissed off sounds , and death coil icon being swapped with death and decay icon LMAO and all units have 1 death sound which is the human one.


3
Mods & Development / Re: Looking to make my stream more interactive
« on: January 20, 2025, 11:17:37 PM »
what do you mean about to "welcome new followers"

Sometimes when you subscribe or follow somebody on twitch a notification pops up on the stream screen showing your name.

4
Mods & Development / Re: Navigating MPQ where to find unit stats?
« on: January 13, 2025, 12:24:38 PM »
File name? Where is it located?

Where are upgrade stats too? Is it in same file as unit stats? Which editor should I use ladik or winMPQ? Do I need a list file?


rez\unitdata.dat & rez\upgrades.dat


Cool but I ran into another problem I can't read it how to make it readable

5
Mods & Development / Navigating MPQ where to find unit stats?
« on: January 13, 2025, 10:45:10 AM »
File name? Where is it located?

Where are upgrade stats too? Is it in same file as unit stats? Which editor should I use ladik or winMPQ? Do I need a list file?



6
Mods & Development / Re: Warcraft II Map Editor Mod
« on: January 10, 2025, 07:37:55 AM »
Who is IL?

Oh and is this editor like any good? Or just stick to the original editor

7
Server.War2.ru / Re: War 2... a synopsis
« on: January 05, 2025, 07:01:28 PM »
I knew he was onto something about warcraft 2 players being a menace  Didn't expect poets to play warcraft 2 such a diverse community deserves a praise.

8
Mods & Development / Re: Re: Warcraft II triggers and features talks
« on: January 02, 2025, 09:57:37 AM »
What I meant is , is making triggers possible in this game? Saw somewhere that blizzard hardcoded triggers in other words no option for map makers and modders. To craft triggers........since im aiming in the few coming months to make a mod for this game that enhances campaigns too I might need triggers something along the lines of maybe having certain factions start with certain upgrades and such things if its possible to do this without triggers I be more than happy but since its a game from 95 Im doubtful of blizzard implementing such things back then.

Triggers can be modded since like 2020, thanks to Ed. I have applied in quite several mods since then. Maybe you have not seen my content ?

Even beyond, triggers can be set through Ed's triggers editor. Check youtube for tutorials



Can't check your mods on android lol , then its all good what I want can be done glad that's possible.

well, the triggers tool has some basic tutorials on how to use most of its functions but still not enough... saying by experience, but still had to mess around and test to see the triggers working properly.

in case you want to make a modded campaign, you can ask me to see if can make the triggers possible



Hmmm not too easy of a task is it? It's alright nothing is impossible.

Glad you offered help im certain you will do as best as you could to help (: , It will take sometime to see if I need help or not thx for the offer again.

9
Mods & Development / Re: Re: Warcraft II triggers and features talks
« on: January 02, 2025, 09:43:41 AM »
What I meant is , is making triggers possible in this game? Saw somewhere that blizzard hardcoded triggers in other words no option for map makers and modders. To craft triggers........since im aiming in the few coming months to make a mod for this game that enhances campaigns too I might need triggers something along the lines of maybe having certain factions start with certain upgrades and such things if its possible to do this without triggers I be more than happy but since its a game from 95 Im doubtful of blizzard implementing such things back then.

Triggers can be modded since like 2020, thanks to Ed. I have applied in quite several mods since then. Maybe you have not seen my content ?

Even beyond, triggers can be set through Ed's triggers editor. Check youtube for tutorials



Can't check your mods on android lol , then its all good what I want can be done glad that's possible.

10
Mods & Development / Re: Warcraft II triggers and features talks
« on: January 02, 2025, 09:28:43 AM »
What I meant is , is making triggers possible in this game? Saw somewhere that blizzard hardcoded triggers in other words no option for map makers and modders. To craft triggers........since im aiming in the few coming months to make a mod for this game that enhances campaigns too I might need triggers something along the lines of maybe having certain factions start with certain upgrades and such things if its possible to do this without triggers I be more than happy but since its a game from 95 Im doubtful of blizzard implementing such things back then.

11
Server.War2.ru / Re: .
« on: January 01, 2025, 06:37:17 PM »
Well that's another reason for me to never drink (: if im gonna act in a stupid nonsensical manner then no thanks.

TEA is the king of all drinkables , TEA never has much negative effects on the body.

We come from different societies and religions mine prohibits me from drinking , yours doesn't so I Won't pull off some wise advice to "never drink" or smth but hey im gonna tell you this DON'T use the internet when you are drunk its better for you.

12
Server.War2.ru / Re: .
« on: January 01, 2025, 05:00:07 PM »
I don't understand why edit the post ? Sheesh you guys love cryptic puzzles ? Heck im confused now.

13
Take a look at the levant style of houses those found in old parts of syrian cities they are what architecture at its finest looks like.

14
Server.War2.ru / Re: War 2... a synopsis
« on: January 01, 2025, 10:51:30 AM »
Im starting to like this guy posts feels like its a weird dream put into words had a couple strange dreams....but man the torah? The book of the jews right? What does it have to do with studying god and how does this relate to warcraft 2???


What's next kingdom of heaven being on the moon and NASA lying to us about werewolves on mars?


You know integration is starting to seem pretty understandable compared to this.

15
Mods & Development / Re: Warcraft II Map Editor Mod
« on: December 31, 2024, 05:36:51 PM »
That was a lot.......but pretty cool stuff so does this all apply to campaign maps? Btw how good is creating triggers? Is it as flexible as wc3 one?

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