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Topics - dannyldd

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16
https://gamebanana.com/mods/356009

Warcraft II DAIFE v7.0 new mod version released !!

This is a different thread but the mod now contains quite a couple of new and more modern RTS game features ! Like sound alerts for not enough gold, wood, upgrades completed, multiple tilesets and more ! Please deliver any feedback if you ever give it a try !

The Mod is based off in DAIFE Enhanced up to v6.9 and contains several new features like multiple tilesets for all campaign maps, new audios, visual enhancements for some spells.
Also, it has a different mod thread aside from DAIFE Enhanced because the new version uses different plugin files.

Please give me your feedback through my twitch or youtube channel:
twitch: https://twitch.tv/dannyldd
youtube: http://www.youtube.com/channel/UCfcxs8KSkOiehS9GK9rSAKg

17
Ladies and Gentlemen, I'm releasing the final versions from both of two recent mods done for singleplayer in Warcraft 2. Demo Original Edition (DOE) and Demo Extended challenge (DEC).  https://gamebanana.com/mods/games/5904

1) The first one aims to expose the original campaign missions set only into the Warcraft II Shareware version which was released prior to releasing the main DOS game version by Blizzard Entertainment in 1995. This shareware version had 3 missions for each orc and human factions but weren't available on the main game as well.
Demo Original Edition will allow you to play all 6 missions now in Battle net edition (Windows).

2) Demo Extended Challenge is a variant coming out from Demo Original Edition, which contains not only the previous 6 mentioned missions but also quite a couple of more easter eggs added up that you can find out playing the game. The mod now contains unique computer behavior for each mission and it's definetely more challenging than DOE. Difficulty here should be considered as " hard ".
The mod also adds up now enhanced warcraft 2 audio/visual features that attempts to bring up a more modern looking to the game but also fresh features aside from the original source. It has enhanced features coming out from my past mod "DAIFE enhanced", but also including new content like Desert + Hell tilesets fully playable from now on.

You could find around still desert + hell tilesets but those weren't fully complete and available. Those now have fully functional scorpion + "hellish critter" with portrait icon/sounds but also unit/building sprite/icons fully adapted to the scenarios. Including oil patch/platforms

Just remember those mods can be played through the war2 installer provided by https://en.war2.ru russian community.

Please let me know your feedback either here or better off within my twitch channel where I usually test this stuff around: https://twitch.tv/dannyldd

Good luck & Have fun WARRIORS !!

18
Hello guys, just like title says. Is there some information to tweak tiles from battle net edition ? the one I found in forum is rather confusing to me and doesn't explain very well. Would appreciate the help since I have tried to do a mixed up work with the DOS version but ends up with very messy visual results.

19
Greetings fellow footmen and grunt warriors.

Today I'm showing off a new public mod I have made to play Weapons of our Warfare.

A very old and unknown mod made by Alexander Cech, the creator of Wardraft in 1997.

Pretty much all information you need about this mod can be found on thread with the same mod name in: https://gamebanana.com/mods/games/5904

But to add up anything new here, the mod was originally based off in Warcraft II DOS version, and I have managed to import it completely to BattleNet Edition (Windows) for Warcraft II.

The mod needs to be patched up the same as any of my other mods: DAIFE, DIE, DOE, DEC, etc. You just install the warcraft 2 installer provided by russian community in https://en.war2.ru so then place war2patch.mpq in your main folder and saveloadfixplugin into Plugins folder.

This mod is pretty much oriented for Tides of Darkness campaigns (orc/human). In dark portal campaigns the computer works more or less the same overall, but you can still find out some few new modding features there... There're several other new game features that almost no one would have ever know about except the warcraft 2 super smart hackers that were available in 1997 to mod the game to such a level like this.

Big thanks to Tupac for his contribution and to save this very old mod. And thanks to @Mistral  for all his cooperation, kindness and smartness to help me out to reach this level of modding I could ever do to this game. Also, for his save-load fix plugin which is so unbelivably fantastic for single player experience.

If you would like to see more modding like this into warcraft 2, please support my twitch channel https://twitch.tv/dannyldd  or youtube channel: http://www.youtube.com/channel/UCfcxs8KSkOiehS9GK9rSAKg   to see more brand fresh experiences for this great game in 2021 and beyond.

20
Hello there guys. I'm looking up for people who would like to do a new voice acting dub for a new mod I'm currently doing: Switched Races Challenge (SRC)

The idea here is to re-dub all 4 campaign briefings with new orc/human briefings being adapted with an alternative plot to fit the switched races for all 4 campaigns.

proof of first part tested up: 
=1395

21
Those files are to allow anybody to play Warcraft 2 DAIFE into war2 DOS version... All you have to do is paste those 2 files into your folder warcraft2DOS/Data

Remember to back up previous files in case you want to go back into the classic war2 version. You gotta need to get the DOS version for warcraft 2 somewhere out there.

If you wonder what is Warcraft 2 DAIFE then >>  https://forum.war2.ru/index.php/topic,6011.0.html   OR https://twitch.tv/dannyldd  (war2 DAIFE panel)

...

Danny's AI Fixes Edition is pretty much an enhanced version from the original war2 campaigns but WITHOUT bugs, so you're playing the ORIGINAL difficulty intended by Blizzard Entertainment in 1996 for warcraft 2 since the DOS version. Not only difficulty is even or way harder for the most casual people but actually the real difficulty intended by Blizzard which could never EVER been seen by any player since so many bugs those missions have from the code. And adding up a difficulty boost in a couple of missions in order (or attempting) to bring up a gradually harder difficulty over the progress of missions.

Overall the missions may feel way different because the fact almost all warcraft 2 campaign missions have bugs which may affect quite a lot the difficulty for player but causing in the end the feel that enemies are just there to be destroyed and nothing else ...

If you ever would like to bring up any feedback about this mod please don't hesitate to either deliver it here OR through my little stream: https://twitch.tv/dannyldd where I'm usually testing those warcraft 2 mods...

I hope you can bring it up a try.

Good luck & Have fun

https://www.dropbox.com/s/jyspb8t00esk5sb/Warcraft%202%20DAIFE%20DOS%20verison%20v5.6.rar?dl=0


*** NEW UPDATE, June 06th 2021 ***

From now on, newer updates are uploaded here:    https://gamebanana.com/mods/288689

22
Hello again guys, I come up with another mod called as Warcraft 2 Danny's  AI Fixes Edition (DAIFE) in OGRE-MODE. So what is this then ?

I have recently added up a new project called as Danny's AI Fixes Edition for single player in http://forum.war2.ru/ ... So this new little mod allows you to play that single player mode BUT... now in OGRE-MODE, which means the capability to play this mod with a FRIEND. Ogre-mode means both 2 players can get control of the same base, which means too buildings and units at once. This is a built-in feature available in Starcraft 1 since its release, so now thanks to Mistral we have managed to fuse both: DAIFE and one his wonderful tools: Ogre-mode for Warcraft 2 custom map projects.

Links for DAIFE single player are in:

http://forum.war2.ru/index.php/topic,6160.0.html  OR
https://twitch.tv/dannyldd/about

War2 DAIFE single player allows you to experience the mythical warcraft 2 campaigns but WITHOUT bugs which were present in almost any of the 4 campaign missions because of the lack of testings back then in 1995. I have tweaked the ai scripts aiming to get ride of as many bugs as I could ever possibly find so now you may be capable to see the real difficulty intended by Blizzard Entertainment since the first Warcraft 2 version (DOS). The difficulty overall is gradually increasing through the campaign missions with stuff like units properly upgrading or correct timing attacks or unit compositions. All the previous now with a slight difficulty boost from my part, so this may be a cool challenge for casual level people.
Now, DAIFE is combined with the ogre-mode so both 2 people can get into the entire project to see how to achieve victory together.


*** Important new features added up to this mod ***

I have added up few personal features I have used during my warcraft 2 live broadcasts which are:

1) Warcraft 3 grunt / knight announcers for both orc and human races respectively which call either if you're under attack or your city is under fire. So those voice actors replace the ones from Warcraft 2 by default.

2) UI framework for either Orc and Human races, which is a nice art touch made by Incos - Player from Warcraft 2 USA community - who did a fantastic artistic job in this area. This is the panel that you can see during your single or multiplayer games from the left where you select your units. Credits to him to public such a nice enhanced feature for Warcraft 2.

Those 2 extra features plus this new little mod may not mean Warcraft 2 Remaster but at least a way to enhance Warcraft 2 :-)

*** Important new features added up to this mod ***



----------o-----------


Instructions in how to play DAIFE + ogre mode:

Pretty much you just need to know that along with this README file, you just have to place the War2patch.mpq file into your warcraft 2 main directory. Then follow up the next instruction in order to allow yourself experiencing the fully potential this little mod has to offer:



***** IMPORTANT *****

Even though this little mod aims to get ride of as many bugs as I could possibly fix, there's a bug that comes from the very first Warcraft 2 release in 1995 (DOS version) which in my opinion is a problem to play through the warcraft 2 campaigns and it's another reason of the many that may have caused any of you to feel "too easy" the original warcraft 2 campaigns experience.
The bug (or bugs) that I'm talking about is the one from using save-load features in-game that allow you to reload a specific spot from a campaign mission that is used anytime you miss up anything into a mission or that may simply  help as a checkpoint for your missions progress... The problem is that in Warcraft 2, all timing attacks or enemies chopping wood get completely missed up once you reload a campaign mission progress from your saved data, either you do that from the same mission or from the main menu.
Pretty much, all the attacks being set up in code will just change drastically and not be executed as intended there but also AIs will just stop chopping wood completely which may cause as well that no more units requiring wood will ever be trained, so this may end up with passive enemies that may either not repair buildings or attack anymore till the end of that mission... What I'm telling you is that IF YOU WANT to play this little mod to its 100% POTENTIAL then it's imperative that you play the mod WITHOUT using save-load in-game feature in order to prevent this buggy behavior happening anytime... The very only times that may NOT happen this annoying situation is whenever you use SAVE for victory trigger (so you can load the end of that mission in order to keep playing the next ones) OR whenever you're playing a mission where your oponnent WILL NOT MAKE UNITS from buildings at all... Example: Orc01, Orc06, Human01 (Tides of Darkness), Xorc1, Xorc9 (Beyond the Dark portal) campaign missions.
Aside of the previous behavior, you should not encounter many bugs (as long as I tested around) so keep in mind this situation... The bugs explained above are NOT part of my mod but it's a problem that comes since the very first warcraft 2 release so if anybody can make a way more trustful SAVE-STATE for warcraft 2 (just like the old console emulators) so then would be no problem at all you use that tool for your mission progress checkpoints.

***** IMPORTANT *****


Once you have read to this point then let's get into the other steps required to play this mod.
Now both 2 players have to either download the russian client (not language) from http://en.war2.ru (any language as you like) ... I'm not sure if there may be some register gateway file that allow your current Warcraft 2 client to have the russian server available... That would be way easier to set up the russian server without needing to install the version from http://en.war2.ru , but the most important thing is that you need to have available the russian server gateway for the next step.

Once you installed, place your war2patch.mpq file into the directory >> go to the game >> multiplayer >> enhanced >> war2 russian server >> Once you're into the main chat, join the channel:  war2mod
In order to join that channel just type:  /join war2mod in main chat

Now one of the guys has to make the map (if you're starting up the mod then just go for the mission orc01 or human01)... In order to play the maps properly without getting dropped, both guys need to have the War2Patch.mpq into their warcraft 2 directory...

So why do we need to join war2mod channel in the russian server ?

There're currently some special tool/features made by Mistral, also known as some new and very smart Warcraft 2 developer (currently 2021) who have added up quite a couple of interesting and enhanced features for Warcraft 2. The idea about joining war2mod channel is that once you start playing this little mod is that you will be forced to start from mission 01, because if you attempt to start from like mission 06 you will then get instantaneous defeat, because this feature records a progress of your success from previous missions into a save file, as far as I know this record is saved up from 2 specific people who are playing the mod in the russian server and from the war2mod channel... which means if you're the guy who played orc missions 1-2-3 then your partner quits, then later on you may have to start from mission 1 if you decide to play with a new guy, but the previous mission progress record may still be saved up till the first couple plays once again.

-----------o-----------

So I'm actually releasing this to anybody who may want to try out this little mod and if possible, deliver me any feedback you got about it to my twitch.tv stream: https://twitch.tv/dannyldd/about   
or any thoughts you got about your experience through it.

If you could, I may really appreciate any money donation you can ever deliver for my livelihood to the paypal address with any of the links below:
https://www.paypal.me/dannyldd

If you'd like to make a donation during live streaming, please use the link:
https://streamlabs.com/dannyldd/tip

---------O---------


Till today in Febrary 4th, 2021 I just can release Orc/Human  ogre-mode campaigns. Need to complete first the other 2 campaigns from the dark portal for DAIFE single player edition. The other 2 campaigns I hope to test them on live streaming as well (single player DAIFE mod).


-----------o---------


Full credits to Mistral, the very nice guy and person who helped me to understand a couple of things and that HE IS the real genius who may have allowed to play campaign maps with triggers in MULTIPLAYER plus other special features like recording campaign progress in multiplayer (russian server), but also the way to play here in OGRE-MODE.


LINK TO WAR2 DAIFE + OGRE MODE PROJECT:

https://www.dropbox.com/s/ri53se60nyhqdpf/Warcraft%202%20DAIFE%20in%20OGRE-MODE%20v1.1.rar?dl=0

23
Okay guys Danny here. This is the CO-OP mode for Warcraft  Danny's Insane Edition. What is this then ?

Months ago earlier (around december 2020) I just released the last campaign for Warcraft 2 Danny's Insane Edition. This version is a very hard 4 campaigns little mod which aims to bring up the hardest Warcraft 2 campaigns experience to any veteran or expert in RTS games (including warcraft 2).
The mod is available here: http://forum.war2.ru/index.php/topic,6011.0.html  OR
https://twitch.tv/dannyldd/about

So now, this new mod allows you to play this single player mod in a cooperative mode with any other guy with, in theory, an easier difficulty. So if for any reason you can't find the mod in the russian warcraft 2 forum community (http://en.war2.ru) then hopely you can find it in https://twitch.tv/dannyldd/about

I tried to set up a bit better overall economy for 2 players but since would take way too much time to test overall accurate difficulty then I think will leave this open for people (preferably experts) to either test or bring up feedback about this mod (and to know if there're AI bugs around still which may not bring up the hardest challenge).

Pretty much you just need to know that along with this README file, you just have to place the War2patch.mpq file into your warcraft 2 main directory. Then follow up the next instruction in order to allow yourself experiencing the fully potential this little mod has to offer:



***** IMPORTANT *****

Even though this little mod aims to get ride of as many bugs as I could possibly fix, there's a bug that comes from the very first Warcraft 2 release in 1995 (DOS version) which in my opinion is a problem to play through the warcraft 2 campaigns and it's another reason of the many that may have caused any of you to feel "too easy" the original warcraft 2 campaigns experience.
The bug (or bugs) that I'm talking about is the one from using save-load features in-game that allow you to reload a specific spot from a campaign mission that is used anytime you miss up anything into a mission or that may simply  help as a checkpoint for your missions progress... The problem is that in Warcraft 2, all timing attacks or enemies chopping wood get completely missed up once you reload a campaign mission progress from your saved data, either you do that from the same mission or from the main menu.
Pretty much, all the attacks being set up in code will just change drastically and not be executed as intended there but also AIs will just stop chopping wood completely which may cause as well that no more units requiring wood will ever be trained, so this may end up with passive enemies that may either not repair buildings or attack anymore till the end of that mission... What I'm telling you is that IF YOU WANT to play this little mod to its 100% POTENTIAL then it's imperative that you play the mod WITHOUT using save-load in-game feature in order to prevent this buggy behavior happening anytime... The very only times that may NOT happen this annoying situation is whenever you use SAVE for victory trigger (so you can load the end of that mission in order to keep playing the next ones) OR whenever you're playing a mission where your oponnent WILL NOT MAKE UNITS from buildings at all... Example: Orc01, Orc06, Human01 (Tides of Darkness), Xorc1, Xorc9 (Beyond the Dark portal) campaign missions.
Aside of the previous behavior, you should not encounter many bugs (as long as I tested around) so keep in mind this situation... The bugs explained above are NOT part of my mod but it's a problem that comes since the very first warcraft 2 release so if anybody can make a way more trustful SAVE-STATE for warcraft 2 (just like the old console emulators) so then would be no problem at all you use that tool for your mission progress checkpoints.

***** IMPORTANT *****


Once you have read to this point then let's get into the other steps required to play this mod.
Now both 2 players have to either download the russian client (not language) from http://en.war2.ru (any language as you like) ... I'm not sure if there may be some register gateway file that allow your current Warcraft 2 client to have the russian server available... That would be way easier to set up the russian server without needing to install the version from http://en.war2.ru , but the most important thing is that you need to have available the russian server gateway for the next step.

Once you installed, place your war2patch.mpq file into the directory >> go to the game >> multiplayer >> enhanced >> war2 russian server >> Once you're into the main chat, join the channel:  war2mod
In order to join that channel just type:  /join war2mod in main chat

Now one of the guys has to make the map (if you're starting up the mod then just go for the mission orc01 or human01)... In order to play the maps properly without getting dropped, both guys need to have the War2Patch.mpq into their warcraft 2 directory...

So why do we need to join war2mod channel in the russian server ?

There're currently some special tool/features made by Mistral, also known as some new and very smart Warcraft 2 developer (currently 2021) who have added up quite a couple of interesting and enhanced features for Warcraft 2. The idea about joining war2mod channel is that once you start playing this little mod is that you will be forced to start from mission 01, because if you attempt to start from like mission 06 you will then get instantaneous defeat, because this feature records a progress of your success from previous missions into a save file, as far as I know this record is saved up from 2 specific people who are playing the mod in the russian server and from the war2mod channel... which means if you're the guy who played orc missions 1-2-3 then your partner quits, then later on you may have to start from mission 1 if you decide to play with a new guy, but the previous mission progress record may still be saved up till the first couple plays once again.

-----------o-----------

So I'm actually releasing this to anybody who may want to try out this little mod with big challenges for 2 players and if possible, deliver me any feedback you got about it to my twitch.tv stream: https://twitch.tv/dannyldd/about   
or any thoughts you got about your experience through it.

If you could, I may really appreciate any money donation you can ever deliver for my livelihood to the paypal address with any of the links below:
https://www.paypal.me/dannyldd

If you'd like to make a donation during live streaming, please use the link:
https://streamlabs.com/dannyldd/tip

---------O---------


Till today in Febrary 4th, 2021 I just can release Orc/Human insane CO-op campaigns because need to do further change or testings for the orc/human campaigns from the dark portal.

Link to Insane CO-OP mod:

https://www.dropbox.com/s/hfkd0k25japfiii/war2%20Insane%20Edition%20CO-OP%20%20v1.1.rar?dl=0


-----------o---------


Full credits to Mistral, the very nice guy and person who helped me to understand a couple of things and that HE IS the real genius who may have allowed to play campaign maps with triggers in MULTIPLAYER plus other special features like recording campaign progress in multiplayer (russian server), but also the way to play in OGRE-MODE and CO-OP like here as well.

24
This is a short request. Just recently and thanks to Mistral. We just managed to merge the very recent posted project known as Warcraft 2 Danny's AI FIxes Edition + Ogre mode.

Ogre mode allows any of you to play 2 players in 1 base, which means both can control either buildings or units like there's a mod like that in Starcraft 1.

DAIFE aims to bring up a brand fresh experience with the original maps modified a little bit to deliver a BUGless AI in all missions from all campaigns plus a slight difficulty boost, which in fact allows to experience the original Blizzard Entertainment difficulty with all upgrade, timing attack and unit compositions that were planned by then for all 4 campaigns...

So now that single player mod was fused with Ogre mode. Now I just want to make a public beta testings v1.0 with any of you guys, if ever interested to test the Orc campaign initially to see how triggers work overall... Please don't hesitate to answer me here or in twitch:  https://twitch.tv/dannyldd

Full credits to Mistral who is the actual god and genius behind all of this to either allow campaign triggers in multiplayer for the ogre-mode, but also to allow the Ogre-mode itself.

25
Hello guys. I'd like to release to anybody the overall warcraft 2 community a new project called Danny's AI Fixes Edition (DAIFE)

If you would ever like to play a casual level but slightly harder difficulty warcraft 2 challenge then I make to any of you an invitation to test out my new little project. Any feedback you can deliver me through the twitch.tv stream is pretty welcome... All information needed is into the README file...

Description in twitch channel:   https://twitch.tv/dannyldd/about

Warcraft Danny's AI Fixes Edition (DAIFE).
This little mod allows you to play the Warcraft 2 campaigns but beyond that, AIMS to fix just as many bugs as possibly had any of the missions keeping up the original maps as they were just as much as I could. Also, increasing slightly the original difficulty from those maps as well.
All of the above results in a harder but also the original difficulty experience intended by Blizzard Entertainment without mostly of the bugs that were present into the campaign maps since back then in 1995.

NOTE: Please take a look in the README file for any further information.
Public feedback is well appreciated.
Good luck & Have fun
Currently available the Orc campaign from Tides of darkness (Jan 30th, 2021).

** April 26th, now warcraft 2 Danny's AI Fixes Edition is fully completed with the Alliance campaign from beyond the dark portal. Feel free to give it a try ! Any feedback is welcome.

Link:
https://www.dropbox.com/s/gpubo59mmhmca2i/Warcraft%202%20DAIFE%20BNE%20v5.6.rar?dl=0


*** NEW UPDATE, June 06th 2021 ***

From now on, newer updates are uploaded here:      https://gamebanana.com/mods/288680

26
Hey guys, I'd like to make an invitation to any of you who may enjoy all 4 Warcraft 2 campaigns and even beyond, a hard challenge to play on.

I have been doing and testing for quite a couple of months already a Warcraft 2 campaigns version known as Danny's Insane Edition which is based off from Szwagier's work on the Warcraft II russian client, which may be found on the installer and known as " Violent AI edition for all 4 campaigns ".
My edition in short terms aim for fixing up as many bugs from either the original War2 Battle net edition or even the ones from Szwagier's version but even more, to bring up a way harder version than that.

This mod is intended for Warcraft 2 veterans which may want to go for the "ultimate" Warcraft 2 challenge surrounding the four classic campaigns from the game. Currently you can take a look on this either to download in: https://twitch.tv/dannyldd/about or just watch it during live streaming. I have released already either Orc and Human campaigns from Tides of Darkness. All information and even more than all of this, is available on the channel description.

If you would like to join my little shitty stream to look up for overall testings on the project, then join up anytime to https://twitch.tv/dannyldd

As of November 8th, I'm currently testing XOrc4 from the Dark portal expansion.

Any of you guys are welcome to either look or play the project if you would ever want.

*** Also one of the admins from the Warcraft 2 russian discord told me  if this project could ever be checked out for being set as a plugin (I'm not sure if he meant to be uploaded on the discord or russian installer).


New note: November 28th, now the orc campaign from the dark portal expansion is already available to be played by any of you ! Just take a look in https://twitch.tv/dannyldd/about
last note: April 28th, if didn't mention in the comments below I just added up the Alliance campaign from beyond the dark portal so the Insane edition mod is already available to play just from the campaigns menu.

good luck have fun !

link for the project:

https://www.dropbox.com/s/81hr3ylf94294zz/Warcraft%20II%20Danny%27s%20Insane%20Edition%20v3.4.rar?dl=0

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