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Topics - Mistral

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31
Server.War2.ru / 45 sec
« on: March 28, 2021, 11:29:28 PM »
ok so now on our server u not need to wait 45 sec of this shit.
instead u need wait just only 5.
just tested it with @iL right now.

32
Server.War2.ru / Warcraft 2 Twitch integration plugin+program
« on: January 09, 2021, 03:54:15 AM »
So i just created plugin that receives messages and shows them in war2 game chat.
And after that that i created prog that reads some twitch channel chat and resends messages to war2.
+new update: now reads when you send something in game chat and resend this on twitch. So you can not just read but write answers too.
Works in singleplayer and multiplayer.
So this thing can be useful for people who stream war2.

Last version can be found there: https://github.com/Mistral-war2ru/War2Streaming/releases
archive have plugin+program

Source code:
https://github.com/Mistral-war2ru/War2Twitch

video: www. youtube .com/watch?v=0O1vXNFHt5I
(links to video is broken on forum so copy and remove spaces)

p.s. you can get twitch auth here: https://twitchapps.com/tmi/ but i think all people who really stream know about this.

33
Server.War2.ru / AI fix plugin
« on: January 08, 2021, 10:57:15 PM »
So last 10-12 days i worked on this plugin.
so firstly you need to know that this is meant for singleplayer only.
(mostly for new custom campanigns that people will be creating in future i hope).
(if you want you can actually use this in multiplayer when you play vs comps, but remember that all players in lobby must install this plugin or game will drop)

And there was @dannyldd who tested this shit for me. (and give me ideas for this plugin too though).
he streamed this on twitch so you can see this in actual game there: https://www.twitch.tv/dannyldd
I recommend to see some last videos where he gets raped by tonns of DKs and sappers from AI.
(all comps mages are very aggressive and less stupid with my plugin now)

bugs fixes :critter:
1) cataputs less stupid now, cause they now not afraid to shoot when there allied buildings nearby.
2) fixed raise dead bug when mana was spent but skeleton not created when someone was standing on body. Now skeleton still creates nearby if place blocked.

"small" AI improvements :pig:
1) only 1 peon repair buildings, so player cannot lure all peons from base of stupid comp in one go.
2) comps collect more lumber before they focus on gold so they always have some wood.
3) comps build more packed bases now so they need less space to full development.
4) war units of comps not go to TH left upper corner when they wait for attack, they just standing near birth place (barracks, etc). so they no more get stuck in center of base or block peons from mining.
5) comps now can powerbuild (repair unfinished buildings to build faster)
6) comps build 50% arrow towers and 50% cannon towers. (not really random, this is depends on the number of towers, so this will not get drop in multiplayer)
7) ships now not patroling from oil rig to wharf, instead they just swim in random patrol. so they now not get stuck between tankers and comps can get oil normally.
8 ) comps will try to restuck peons if they get stuck and standing still. (20-30% less of fully stuck and stopped mining peons i think. But still happens sometimes, cause comps is just too stupid, especially if there is a real labyrinth on base).

"medium" AI improvements. (moslty magic) :peon:
1) now mages tends to cast more blizzard/dd to your base to kill buildings.
2) hooman mages can now sometimes use inviz to other mage. then they sneak to your base and cast blizz to peons or th. (AI need to have both inviz and blizz spells for this to work obviously) (and this thing is rare though)
3) ogre mages using runes more often and they place them right on your units in center of your army, so beware now))
4) fixed broken raise dead spell for AI. now comps DKs can use this too.
5) all comps casters should now use spells more often.

"big" AI improvements. :wc2:
1) Aggressive mages, they now running to attack with main army and then they cast deathly spells when they get to player base. And main point of this is that comps now can transport them with transports in water maps when they running to attack your base.
(sometimes i saw in water maps that when they spend all mana they stand to shore and call for transport and if you allow them to live long enough you can see how they get to transport and go home to regen mana)
2) AI can build sappers now. And no this is not spawn with triggers or anything, this is normal build like all other units.
to enable this in your custom campanign or map you must set this to AI in file ai.bin with AI-editor in WarDraft.
Someone who already used this should know that there was variable for sappers like for other units, but was seemingly unused. So this is used now.
(And you need to set build rate for flyers too, cause its build rate for inventor buildings not just flyers, and as we know sappers builds from inventors too.)
3) So sappers now not very stupid. They run to attack with main army (just like mages now too). And when they get to enemy they demolish if there is no friendly units near and if there is friends then they sometimes can even use normal melee attacks.

not-included "big" AI improvements. :salty:
1) so apparently there was a way to make AI build skeletons and demons from mage towers/temples. And again its not spawn with triggers - its normal train from building.
this was removed from this version of plugin because its not needed for all campanigns and somewhere can even interfere.
but you just need to know that there is we have possibility itself to do this if someone need though.
and actually not just skeletons and demons but other units (heroes and etc) and not just mage towers/temples but other buildings too.


So i thinking now to maybe add some of this things to my triggers system.

last NEW update was 11.01.2021

34
Server.War2.ru / campanign AI-selector plugin
« on: November 13, 2020, 01:26:34 PM »
Ok here my new plugin. AI-selector - ais.w2p :thumbsup:
Only for :omg: single player custom campanign use. :sob:
Actually i wasnt even thinking of making this thing, but Szwagier :wave: asked me to make somthing with that functionality.
So its reads AI from other files from MPQ in campanigns.
default AI stored in MPQ in rez/ai.bin
but now its different in each campanign.
Human TD = rez/a1.bin  ???
Orc TD = rez/a2.bin  >:D
Human BDP = rez/a3.bin  :-X
Orc BDP = rez/a4.bin  :ok_hand:

35
Server.War2.ru / do we need towerbug fixed?
« on: November 06, 2020, 06:51:59 PM »
So i got towerbug fixed.
Now plan is to add it in triggers plugin, so this can be set in PUD map if towerbug working or not.


But we can get it be like always fixed from combat 4.7+
But we atually need it or not? cause there will not be compatibility with older versions then.

36
Server.War2.ru / New super war2 triggers Allied transport system
« on: October 17, 2020, 04:09:31 AM »
Hey!
Today i show u some new triggers.
So that trigger allow transports get allied units inside, even other players units and comps.
With this, new possibilities in water maps is infinitie. Like some new 2s or 4s strats - one player build only water and other only land army and etc etc...

(transports testing starts in 2:00 in video)

P.S. actually u can see some other triggers being tested in map, but this is another story, maybe i will tell later.
P.S.S. other not so important triggers that can be seen in video:
firebal damage (can set from 1 to 255, set to 1 in video)
effects time (blood time set to 100 (default is 1000) ) so u can set time of effects (inviz, slow, haste, blood, unholy)
auto viz and auto ally
viz from comps
allied coms aggro, so that means if u attack allied copms units they turn off ally and viz from u.
some portals shit and build heroes from circle of power shit
(and actually peons that can build that portals and circles and runestones)

War2 new super triggers - YouTube

37
Server.War2.ru / paladins AOE passive auto heal
« on: October 06, 2020, 12:48:11 AM »
Hi, today i show u some auto heal from paladins
Its working on triggers
All paladins if player learned heal and exorcism will be passively casting Area Heal (that spell was in the game on alpha develompent stage but was cut, so i revived it)
Area Heal takes 5 mp for 1 hp healed
Lowest hp unit heals first

38
Server.War2.ru / New War2 Great DAR custom campanign
« on: October 01, 2020, 06:18:38 PM »
Hi, I present you brand new custom mini-campaning.
It has 2 missions. And tells story about Russian War2 player DAR the Greatest.
There used custom triggers in campanign, and they creates a new game mechanics.

Download: https://sites.google.com/site/brigamemes/Great%20DAR%20campanign.7z
Installation is too ez. Just put in war2 folder, launch and play.
U need load plugin for custom triggers to work, so there LC.dll (LambChops dll for plugins) in archive (from combat 4.6, but i played this even on combat 4.0 and it worked)

YouTube

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