Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - xboi209

Pages: 1 [2] 3 4 ... 6
16
Server.War2.ru / Re: Warcraft 2 is starcraft!
« on: April 13, 2016, 06:39:03 PM »
This has actually been known for a very long time now, alpha and beta images of StarCraft can be found if you use Google correctly.

17
Mods & Development / Re: Fix for Build / Magic Crash
« on: March 23, 2016, 04:32:22 AM »
Quote from: tupac on March 22, 2016, 07:00:00 PM
4. Command engine
What i see is pvpgn-side php-based command engine. Maybe that would be a good way to public API and request modules from people who want to help? Need to think about that.
Not the best idea for something that modifies the client's memory, it'd be better to just hook the chat and work off of that.

18
Mods & Development / Re: Fix for Build / Magic Crash
« on: March 23, 2016, 12:12:06 AM »
gj!

Yes I guess iL didn't know about this nasty bug or I brought it to his attention when I told him it ruins hundreds of free castles games.... I told him my idea that works and you know the pimp he is just was try thus simple method boom it works hands down. He could be my instructor for ASM... very fucking smart and glad he's our network admin. Im sure it will be added in a newer update for combat or for the anti hack loader depending on how he wants to apply the fix.

Would be nice if you could do that war1 conversion maybe add it as an option in the installer? I expect the next update to fix these.

1. Prevent a crash or abuse from an war2 bug.
2. New hacks detected..
3. The latest color fix
4. Command engine
5. Version of combat 15mb, 90mb music, 400mb full sounds, etc..
6. Maybe some custom MPQ options cough war1 TC cough.

Idk lots of stuff to add on next update. ;) I guess we will wait and see what he does.

I'm willing to help write the command engine if someone reverse engineers enough information

19
Mods & Development / Re: Fix for Build / Magic Crash
« on: March 21, 2016, 08:49:26 PM »
Any news on this?

20
Server.War2.ru / Re: War2 graphics for Win Vista/7/8/8.1/10/2012 fixed
« on: February 21, 2016, 02:05:47 AM »
Again, try to get a dump file from the crash

21
Server.War2.ru / Re: War2 graphics for Win Vista/7/8/8.1/10/2012 fixed
« on: February 18, 2016, 04:24:07 PM »
Use this DLL: http://www.mediafire.com/download/pf5q8jh9yysatfh/ddraw_xboi_debug.zip
Put the .pdb in the same folder as the DLL. When W2 crashes, you should click on the Debug button from the dialog that pops up and open with Visual Studio. If not, try ctrl+alt+del to open the task manager, go to the processes tab, right click on the W2 process, and click Create a dump file and/or click Debug.

22
Server.War2.ru / Re: War2 graphics for Win Vista/7/8/8.1/10/2012 fixed
« on: February 16, 2016, 07:33:05 PM »
Debugging in Visual Studio with the symbols file would be most preferrable.

23
Server.War2.ru / Re: War2 graphics for Win Vista/7/8/8.1/10/2012 fixed
« on: February 08, 2016, 01:19:57 AM »
Could not reproduce the crash on my Windows 10 system using version 0.04 of Aqrit's DirectDraw DLL.

24
Server.War2.ru / Re: War2 graphics for Win Vista/7/8/8.1/10/2012 fixed
« on: February 05, 2016, 01:54:57 AM »

Ill try the newest fix and see if it still happends

tupac, would be good if you find a way to get an address where war2 have been crashed.

Most likely if you press "Debug" button on clean windows it will be useless, i think you should install some kind of debugger (some kind of IDE or third-party debugger) to look into stack trace.

Maybe it will help aqrit to catch an error.

Unfortunately i never had war2 crashes with any of aqrit's versions, so i can't try to catch that myself.

Or write the steps to reproduce the crash

25
http://www.hitbox.tv/sscaitournament
This is a 24/7 stream!

There is currently an on-going tournament called the Student StarCraft AI Tournament(SSCAIT) which is held annually. Ro16 finished recently and a VOD is available on

Youtube. Ro8 will occur on Wednesday 20:00 CET.

SSCAIT website: http://www.sscaitournament.com/

26
Server.War2.ru / Re: War2 graphics for Win Vista/7/8/8.1/10/2012 fixed
« on: January 13, 2016, 12:22:09 AM »
It wasn't done for performance, it was done mostly for compatibility with mcalauncher.
Surely it can't be the launcher itself causing a problem, it's probably one of its options.

27
Server.War2.ru / Re: War2 graphics for Win Vista/7/8/8.1/10/2012 fixed
« on: January 03, 2016, 04:48:52 PM »
Quote (selected)
only have the code executed when not in-game since there aren't any graphical bugs in-game?
This would be pointless on Vista and Win7. On Win8 and Win10 it could be be done... but is there a confirmed reason to do so?
It'd guarantee no additional lag from this DLL(even though from my testing, your latest update seems flawless to me).

Quote (selected)
set_palette function... from a data set of 13,911 calls.
I might need to clean-up this function if it is getting called in-game.
The calls were recorded from the time when the game's process is started until a minute or so after playing an actual game so I don't know how many, if any of those calls are being called in-game.

Quote from: xboi209 on January 02, 2016, 06:08:15 PM
but why are you even testing with Windows XP?
I test everything related to war2 on every version since XP. Some people even asked me why loader is not woking on win 95...
That behaviour means that something goes wrong with that dll. At least need to understand what it is and why it causes such behaviour for winxp and if that can cause something in win7-8-10...
Well the DLL isn't intended for anything older than Windows Vista so it makes completely no sense to include it on Windows XP computers because the best it can do is slow down the game, even if not very noticeable.

28
Server.War2.ru / Re: War2 graphics for Win Vista/7/8/8.1/10/2012 fixed
« on: January 02, 2016, 09:08:15 PM »
I got another unpleasant bug with test4:
Situation:
- war2 is running with ddraw.dll
- several more applications also running
- i alt-tab out of war2 to my desktop (so, war2 window is minimized)

then i try to click to any other application in my taskbar and it temporary switches into war2 windows, that causes turn to black screen, then back and then opens window of application i clicked to.
The situation happens only if i click to the task bar.
If i use alt-tab instead or switching cascaded windows on my desktop, it never activates war2 screen.

Checked on winxp x64.
Never happened if delete ddraw.dll.
This doesn't happen on Windows 10 using BW.........but why are you even testing with Windows XP?

29
Server.War2.ru / Re: War2 graphics for Win Vista/7/8/8.1/10/2012 fixed
« on: January 02, 2016, 08:22:57 PM »
This looks really smooth to me. Someone else asked if it were possible to somehow only have the code executed when not in-game since there aren't any graphical bugs in-game?

30
Server.War2.ru / Re: War2 graphics for Win Vista/7/8/8.1/10/2012 fixed
« on: December 30, 2015, 04:07:45 AM »
Not using any other tools when testing. So your latest commit cleared up the stutter but there's still an overall lag added, very noticeable when you scroll the screen. It's acceptable when playing on custom maps for fun but is still unacceptable for serious gameplay. It also breaks Korean font somewhere but don't worry about that right now.

- The unlock function averages 980 microseconds per call from a data set of 23,849 calls.
- The set_palette function averages 880 microseconds per call from a data set of 13,911 calls.

I just checked the unlock function and it seems that if (SDlgDialog_count == 0) is always true from my testing so I decided to go profile this for statement located inside that if statement:
Quote
for (int i = 0; i < 480; i++) // for each scanline
         color_convert(&dib_bits[i * 640], bmi.palette, (DWORD*)(((BYTE*)rc.pBits) + (rc.Pitch * i)), 640 / 4);
and it averages 320 microseconds for the entire loop from a data set of 59,404 calls.

Could you write some pseudo code or even C++ code for color_convert() so that I could understand it? I'm still interested in moving code onto multiple threads.

Pages: 1 [2] 3 4 ... 6