add up several features that I like from Warcraft 1,2 and 3
Quoteadd up several features that I like from Warcraft 1,2 and 3
What features exactly? It's just re-sprited version of standard War2, isn't it?
Imo most unique feature of War1 were roads. "Feature" of War3 were leveling up heroes with special abilities and items... but honestly I don't like War3 gameplay and it's one of the worst RTS game I have ever played so I don't want to see that feature in War2 :D
Other stuff from my other mods like DAIFE or Insane edition, which could be new generation plugins for game alerts like: not enough gold, upgrades completed, kills counter, saveLoadFix plugin to fix single player usage of these features.
roads, which in my opinion are terrible as feature since Warcraft 2 because it would be a nightmare with game mechanics that are not that rough to use like in Warcraft 1. Also, computer is not prepared to build this way just like warcraft 1.
EDIT: I haven't stated any moment that would like to add warcraft 3 game mechanics like heroes leveling up or they can resurrect after some minutes. I don't like that gameplay system either. It's way too focus on the heroes rather than your armies and the "commander" being the actual "hero" of the game. Still, sounds and maybe visual stuff like sprites are something cool I want to see around here.
I know it's your mod, I can play it if I want to but I'm not able to change anything... but! let me share with you with some ideas, maybe you will like it, maybe not.
Story
How about mix of First and Second War (without Beyond of the Dark Portal)?
Instead of recreating every mission, 1 to 1 from War1 campaigns, maybe try to make new campaings from scratch. Based on the old ones.
I'm thinking about 4 campaings, 10 missions in every campaign, in this particular order:
1. Human campaign
First fights with orcs, king Llane, lord Lothar and archmage Khadgar are the main heroes. In the last mission they are killing possesed Medivh.
2. Orc campaign
Blackhand assault on the Llane's kingdom. Him, Gul'dan and Garona are the main heroes. Somewhere in the middle there could be a mission of sending Garona to human base. In the last mission there is a huge siege of Stormwind and Garona kills king Llane.
3. Horde campaign
Lord Lothar and archmage Khadgar escaped from the massacre and Alliance was formed. From that point Crossbowmans are replaced with Elven Archers and from this campaign flying and naval units are available.
Orcs also were looking for allies. Trolls, ogres and dragons are joined the Horde. At the beginning of this campaign Blackhand is killed in a duel by Orgrim Doomhammer. Orgrim, Gul'dan, Cho'gall and Zuljin are the main heroes.
4. Alliance campaign
Lothar, Khadgar and Uther are main heroes. In the last mission Horde is defeated.
Units
The biggest problem Warcraft 2 always have was unbalanced races with only one tech tree. Units and stats are the same in both races and also orcs are stronger because of Bloodlust spell. Maybe units from War1 could be used to change that and modify a little the tech tree.
First of all Death and Decay/Blizzard spells should be removed or heavy nerfed cause with these spells catapults and archers are not useful.
For Humans Clerics could replace Paladins. Same three spells, Healing with autocasting (in some other mod it's already implemented) and no attack ability. Clerics could be train with basic, Town Hall tech.
Keep tech could provide Horse Archers. These could be a nice counter for Grunts and Ogres cause Horse Archers could move faster than them.
For Orcs Wolf Raiders could be added from basic, Great Hall tech. Raiders could be upgraded with bonus to speed (just like in War1) and then this unit would be the fastest in the game so ir the result: Raiders will be able to catch Horse Archers. I can share with you sprites for Wolf Raiders I had for my mod.
Stronghold tech could provide War2 flying Deamons from Temple of the Damned. Temple should also be avalaible from Stronghold, but not Death Knights; DKs should be avaiable from Fortress.
Dragons could be buffed a little with maybe increased costs.
Ogres could be slowed down to Grunts speed, their hp could be increased but damage lowered.
As a replacement for DoD/Blizzard spells I would suggest:
- Summoning a Warden for Mage (creature that cannot move but can attack with range 3)
- Dark Ritual for Death Knight (works like Polymorph but instead of changing unit to a critter it change it to a demonic warrior with stats on Grunts level. Can be casted only on owned unit that has less than 50% hp. Useful when orcs are after a battle and many units are heavily damaged; these units can get "a second life" with that spell)
I have saved up your suggestions bud. Your help and ideas are welcome, no doubt.
I was planning at some point making my own storyline, including Warcraft 1 & 2 plot with one whole campaign for orcs and other for humans, because as far as I know the Warcraft 2 campaigns have some missions that are not part of the official storyline but instead, some alternative plot.
ye lol trees very cursed
VERY >:(
restore back :poo: :salty: :salty: :salty:
Played it for about 30 mins... and I have very mixed feelings.
Don't know why you have changed right-click workers action on forests to "move" instead of "harvest lumber". Probably you wanted to restore Warcraft 1 archaic controls, from times when developers didn't figured out yet how to do it better... but on the other hand, right-click on gold mine works as "mining gold" so here we have a Warcraft 2 behaviour? Can't get what was the point of that downgrade chopping forests dude.
Same with the buildings sprites - why did you downgraded Farms and Barracks with Warcraft 1 sprites? These sprites are few times smaller than Warcraft 2 sprites and simply stretching won't help.
Ended up after first mission cause objectives doesn't work. First mission ended after I have built 4 Farms and 1 Barracks and second one is an instant lose. Probably my game is using original mission objectives and not yours. I didn't found War2Dat.mpq in your mod files so maybe that's the reason.
Anyway... sorry for what I say, but I don't like this mod :(
If I would want to use icon/shortcut to send workers to cut trees and watch Warcraft 1 original sprites I could just play Warcraft 1 and have it all already implemented: tilesets, sprites, archaic controlls, limited selection to 4, roads, overpowered creatures to summon etc.
ye lol trees very cursed
VERY >:(
restore back :poo: :salty: :salty: :salty:
ye lol trees very cursed
VERY >:(
restore back :poo: :salty: :salty: :salty:
So I'm salty cause I didn't enjoy it? Ok, I will keep in mind to tell lies on this forum ::)
Warcraft 1 rusty mechanics ?
it's not working since second mission. At the beginning of that mission player is losing instantly.you lose in human2 becoz as danny said u not installed mod properly and plugin was not loaded.
Warcraft 1 rusty mechanics ?
sorry its TOO rusty
like really :poo:
WHAT ?
WTF? why u even thinked i writed this to u?
this was for danny
lol or
hehe, I appreciate your honesty bud, more than you think... Did you place the Plugins into Plugins folder ?
you have clean version of war2
reinstall combat
and select Lambchops framework version
u need LC.DLL for plugins to work
i dnt see LC in your folder so its means u using war2 without plugins support
actually Blizzard maked that AI should cast EVERY spells
but they fucked up (as always) and got so many bugs and many spells become unusable
i fixed it with my ai fix that danny using here in plugin
blizzard fucked functions that was finding target to cast
AI dk was set to cast raise dead but
they cannot SEE dead body cut they was checking all ALIVE units to find it but dead body already have dying flag and was not counted
also ogres was able to cast runes but again was not able to find target
becoz they was set to cast them ONLY on peons and when the ogre itself is in INVIZ
so lol
and human mages can also use inviz but conditions is so cursed
they used this very rare and on bad situations anyways
and they NEVER was able to use it on other mages
i maked in ai fix they use inviz on other mage
and this mage go blizzard peons
actually Blizzard maked that AI should cast EVERY spells
but they fucked up (as always) and got so many bugs and many spells become unusable
i fixed it with my ai fix that danny using here in plugin
blizzard fucked functions that was finding target to cast
AI dk was set to cast raise dead but
they cannot SEE dead body cut they was checking all ALIVE units to find it but dead body already have dying flag and was not counted
also ogres was able to cast runes but again was not able to find target
becoz they was set to cast them ONLY on peons and when the ogre itself is in INVIZ
so lol
and human mages can also use inviz but conditions is so cursed
they used this very rare and on bad situations anyways
and they NEVER was able to use it on other mages
i maked in ai fix they use inviz on other mage
and this mage go blizzard peons
I'm not sure about fucked up by Blizzard.
Raise Dead, for 40Hp Skeleton, is probably a waste of mana. Runes would be a nightmare to play against and same with inviz mages.
Maybe it was a decision to keep these spells unusable by AI to keep the gameplay enjoyable and not irritating.
but i am SURE it WAS fucked up by BLIZZARD
i saw all those bug directly in game CODE
there is way more bugs still hidden too
like u know comps actually CAN break walls and they was INTENDED to do this by BLIZZARD
but fucked up again
there is even fucking comments in this code about how comps units will go break walls
(...)
Human04 mission can be hard if you dont know where to go. Runes can be such a challenge if you learn how to deal with this ability properly.
99,9999999999999999999999999999999% of people don't have any idea what to do here because Runes never were used in this game. Neither by computer or players.
Raise of the dead skeletons were buffed, they're stronger HP armor and damage now.
Clerics I cannot import just yet. I'm too noob still to dig good enough into the code but Paladins are covering up the job for now.
(...)
but i am SURE it WAS fucked up by BLIZZARD
i saw all those bug directly in game CODE
there is way more bugs still hidden too
like u know comps actually CAN break walls and they was INTENDED to do this by BLIZZARD
but fucked up again
there is even fucking comments in this code about how comps units will go break walls
(...)
Human04 mission can be hard if you dont know where to go. Runes can be such a challenge if you learn how to deal with this ability properly.
99,9999999999999999999999999999999% of people don't have any idea what to do here because Runes never were used in this game. Neither by computer or players.
Raise of the dead skeletons were buffed, they're stronger HP armor and damage now.
Clerics I cannot import just yet. I'm too noob still to dig good enough into the code but Paladins are covering up the job for now.
(...)
I remember that I was trying to use this spell in online matches. It was more or less 12 years ago. I wasn't a good online player in this game (too slow and everyone played on max game speed) but I remember few actions when Runes actually did the job :slight_smile:
These Skeletons kicked my ass in game but it was so cool that I wasn't even mad :wc2:but i am SURE it WAS fucked up by BLIZZARD
i saw all those bug directly in game CODE
there is way more bugs still hidden too
like u know comps actually CAN break walls and they was INTENDED to do this by BLIZZARD
but fucked up again
there is even fucking comments in this code about how comps units will go break walls
Ok, that sounds interesting and weird at the same time. They had expansion and Battle.net Edition and didn't fix any of it.
I wonder guys why you don't join your forces and re-write Warcraft 2 source code in some modern game engine like Unity. Without any bugs, without any limiters of an ancient technology and with few improvements from modern RTS games. I know that Wargus tried the same and failed, but maybe you will do better.
I try to advance through the mods depending on my mood and inspiration. There certainly can be added up way more features but main problem is, there's little to no support within my content. People expect a war2 remaster, even though don't support these new generation features. Support is there out there but not for my modding content. u8 gets 20-30-40+ viewers on daily broadcasts so it's not true that there's no interest from war2 still up to these days.
Fact is, I think most, if not all of Ed's content is wonderful, magnificent and brilliant from him to make it possible in warcraft 2 but I'm advancing through the mods as long as my mood, time and inspiration allows it since I said it earlier, there's no interest or support I see at all for them. Still, I appreciate you took the time to give a try to this mod.
In that project, its even possible to make 512x512 maps for War2 but besides many more modding capabilities for the game mechanics, units or buildings. The project have still being improved through the years if you refer to Wargus performance from previous years.
If you're looking up for warcraft 2 being done from scratch to increase it's capabilities, you can take a look into Wargus or a guy called Zhall who is doing a port to include Command & Conquer and Starcraft unit/buildings.
Today I tried finish 5 mission again and I did it. Turning off Fog od War was very helpful :wc2:Spoiler(https://i.postimg.cc/ZKDHMCj3/01.png)Spoiler(https://i.postimg.cc/y8gj4srG/02.png)
hey buddy, welcome. Do you mean by the fact I removed fog of war in options ? or you just did it by yourself?
I have been a bit out of war2 because my mental problems but there may be other mod real soon you may be more interested than this one.
Lothar deserved to have more action in the battlefield. I hope you enjoyed the demo to this point.
hey buddy, welcome. Do you mean by the fact I removed fog of war in options ? or you just did it by yourself?
I did it in War2 game options. By default fog of war was onI have been a bit out of war2 because my mental problems but there may be other mod real soon you may be more interested than this one.
Sad to hear that. Hope you will get better, pal. Take care of yourself! Be strong like bloodlusted ogre :chuckisthemuscle: :wc2:Lothar deserved to have more action in the battlefield. I hope you enjoyed the demo to this point.
He was very helpful in the last mission :slight_smile: I lost him few times, lol and I had to load the save, but all in all he helped.
My memory is weird and it likes to remember some unimportant stuff -> for Lothar voice, did you pick some Paladin lines from Warcraft 3?