Warcraft II Forum

Warcraft II => Strategy & Replays => Topic started by: chayliss on January 13, 2015, 05:43:01 PM

Title: standard peon count
Post by: chayliss on January 13, 2015, 05:43:01 PM
how many do YOU put on gold and on wood before you tech with 1 base....or when you dual
Title: Re: standard peon count
Post by: Certified MENSA Genius Brain (smart) on January 13, 2015, 06:14:21 PM
play by feel
Title: Re: standard peon count
Post by: tk[as] on January 13, 2015, 06:36:11 PM
yeah play by feel sounds about right.. it all depends on what others do...

i would say typically if im 1 hall with a "typical" rush of maybe 12-15 grunts and 37 farm space before hold, i probably have about 23 peons total.

probably 15 gold 8 wood right before tech to hold. give or take a peon

when im dualing i normally hold 28-30 peons depending on what other is doing. probably 15-17 on gold and the rest on wood by the time i tech.
Title: Re: standard peon count
Post by: GaNzTheLegend on January 13, 2015, 06:58:57 PM
yea its like asking how many grunts do you rush with, it depends.
Title: Re: standard peon count
Post by: RipE[Eur0] on January 13, 2015, 09:20:44 PM
dont tech at all. 90% of the ppl try to run for lust or have plans for late game only.

2-4 raxes depending on the situation whether u need towers or cats or just hard rush, that will do against any luster/dualer.
rush em down aggressively, just keep sending gruntz or gay.

 that poscow style newbie shit iz so common that all ppl do it all the time. it iz simply fukin boring but ez to kill with aggressive play.
look at ppl building every spot cept 6, always the same, same places for rax at 9/11/5/4 for example. and defending a lot n stayin home, only fukin little runnin n scoutin with few grunts, always the fucking same. almost every player. when it is every1s strategy it stops to b a strategy at all.





Title: Re: standard peon count
Post by: GaNzTheLegend on January 13, 2015, 09:48:44 PM
Its the meta.
Title: Re: standard peon count
Post by: Certified MENSA Genius Brain (smart) on January 14, 2015, 11:11:29 AM
yeah play by feel sounds about right.. it all depends on what others do...

i would say typically if im 1 hall with a "typical" rush of maybe 12-15 grunts and 37 farm space before hold, i probably have about 23 peons total.

probably 15 gold 8 wood right before tech to hold. give or take a peon
thats some slow-ass lust
Title: Re: standard peon count
Post by: tk[as] on January 14, 2015, 05:44:17 PM
yeah play by feel sounds about right.. it all depends on what others do...

i would say typically if im 1 hall with a "typical" rush of maybe 12-15 grunts and 37 farm space before hold, i probably have about 23 peons total.

probably 15 gold 8 wood right before tech to hold. give or take a peon
thats some slow-ass lust

maybe you just make peons slow and it takes you 10 minutes to make 30ish

i do it in seconds and win gg no re
Title: Re: standard peon count
Post by: I hate naggers on January 14, 2015, 05:48:51 PM
thats some slow-ass response to his post
Title: Re: standard peon count
Post by: Winchester on January 14, 2015, 07:45:37 PM
thats some slow-ass response to his post

haha, that went perfectly with the lust comment.
Title: Re: standard peon count
Post by: chayliss on January 14, 2015, 08:07:10 PM
I remember knowing the valkrie count....but I forgot it years ago
Title: Re: standard peon count
Post by: tk[as] on January 15, 2015, 12:03:00 PM
all joking aside, in 2v2's i almost always have 28 or 30 peons before hold in a dual, and very rarely get beat to lust. in 1v1's i almost never do a standard dual any way because the chances of having an untouched dual in 1v1 are very unlikely and i normally either have to make extra cats, towers, or raxes to chop out rush/defend. in a 1v1 where i know the player and know its likely they either went straight lust or counter dualed, 26-28 peons before hold is more typical

in a basic lust where i dont have heavy pressure early, 17 - 19 peons is when i tech to hold.
Title: Re: standard peon count
Post by: tk[as] on January 15, 2015, 12:06:24 PM
everyone has different play styles, spb probably has more peons before hold in his duals because he typically spends extra resources on defence... getting beat to lust isn't a big deal if you still have a hand full of ogres with a cat and a cannon to defend until lust arrives.

there is no right answer even for specific situations. the majority of it comes down to how someone is comfortable playing. what their style is. what works for them individually.
Title: Re: standard peon count
Post by: SmurfKinG on January 18, 2015, 05:16:31 AM
having a pre-meditated build sounds like a recipe for failure
doesnt matter how many peons u put in what, what if your opponent is dualing or triple or fourhalling

what matters is if you scout and how well you do and how often. then adapt your strat accordingly.
see what your oppnent is up to.
no rocket science.

(http://img.desmotivaciones.es/201106/bruce_1.jpg)
Title: Re: standard peon count
Post by: Nox on April 09, 2015, 12:41:03 AM
how many do YOU put on gold and on wood before you tech with 1 base....or when you dual

It always depent on what strat your gonna use, but one thing you need to know, for any strategie, the most important thing is this, always 8 peons minimum to gold before to put on wood.

Now if you 2 rush rax you will need 10 peons minimum, and if you dual your gonna need 12 peons minimum.



Title: Re: standard peon count
Post by: Certified MENSA Genius Brain (smart) on April 09, 2015, 11:00:56 AM
dont tech at all. 90% of the ppl try to run for lust or have plans for late game only.

2-4 raxes depending on the situation whether u need towers or cats or just hard rush, that will do against any luster/dualer.
rush em down aggressively, just keep sending gruntz or gay.

 that poscow style newbie shit iz so common that all ppl do it all the time. it iz simply fukin boring but ez to kill with aggressive play.
look at ppl building every spot cept 6, always the same, same places for rax at 9/11/5/4 for example. and defending a lot n stayin home, only fukin little runnin n scoutin with few grunts, always the fucking same. almost every player. when it is every1s strategy it stops to b a strategy at all.
I think it's common because it's very adaptable and rounded.  For example, if you 1 rax and pump grunts, and then set up a good choke point or even just a good defensive line of grunts, you can do a pretty good job holding off a two rax rusher, and yet have a better economy and be way faster to lust.  If he does overwhelm your grunts you can usually fall back to a wall-in and a cat or something.  But maybe you are also talking about the strategy of popping out like 5 grunts and then preemptively catting.  That's good for the same reason, because it gives you a tight defense but lets you scout for duals, towers, etc. and adjust if necessary.  If you try to play aggressively against these people, like you suggest, it can work, but it'll be tight.  You'll be breaking into their base when they are popping out ogres and hitting fortress.  You can kill them, but if it were easy, so many people wouldn't use that strategy.
Title: standard peon count
Post by: IustinLZep on November 12, 2015, 01:38:01 PM
Best Peon Gay                  i found a peon rush that is not seen that much but still common i guess. i wanted to know what some other pros thought. just mill after farm then repair and its a 4peon gay. i think -genkido- showed me. anyway in a 3on3 i thought it may be smart instead of scouting after farm. any input?