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Messages - Richardtextex

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Hi Friend, here are some ideas i have in mind.

- Troll/Archers lags before shot solution is ok. And i think i could shot a little faster to make them a viable unit to mix with grunts. Right now, nobody use them cause Towers are more cost/effective in defense.
- Catapults have a small problem, when u almost shot something, and click to move, the charge dissapear and u miss the opportunity. Thats is annoing if u are supporting an attack. And could have a bar, to show u when they are ready, like the chop bar.
- Paladin Autohealing is the best upgrade to counter lust, but bloodlust is waaayyy op. Healing could cost 3/4 MP to balance this or Lust do double damage instead of triple
- DKnights Raise Dead range could be 9 (i think is 6, and Exorcism is 10) to cast more far away from battle, so the Skeletons could defend the mage when its run away. And the skeletons cost 25MP.

This one are the "BASE" one for me, that doesnt involve to much changees.
Others i ll love to see could.

-MageĀ“s Fireball could explode at the end or when it hits and Structure. Death Coil is fine, cause it never miss and heals and Expensive/useful unit
-In Warcraft1 Humans have Water Elemental and Orcs, Daemons. This ones were a nice touch and add variety. Could be build in the same Magetower.
-If Blizzard dont kill the enemy, they could be slow down, like "freezing" just a small time. DDecay could have like a burn effect.
-Repair Catapults/Ships with peons
-Transport could board 9 units
-Archer/Troll could be fasters than Grunts (speed 10) like 11 so they can hit and run. This cause, for logic, they are a base unit with lighter armor than grunts. And Ogres could be 12 cause Powerfull but big and slow, and Knights 14 so they can hit, run, heal and comeback.
-If u upgrade to Ranger/Berserk
+ 10 HP (default)
+ 3 Sight
+ 1 Speed
+ 1 Armor
And when u reach Castle/Fortress, 255 MP so they can shot magic arrows/axe like DIABLO Cold Arrows and Flame Axes. 100 Mana Cost, and 3-5 more DMG.
Now they are more useful to attack and counter defend dragons/gryphnos.
-Stables/Ogre Mound. When u reach Castle could have Upgrades, like Stell Hammers/Gloves +1 DMG, Heavy Armor +1Armor, Combat Training +1 Speed.
-Demosquad can do a little attack dmg, not just explode and die. More than a Peasant, but less than a base Archer.
- When u reach Castle/Fortress, can build 1 HERO of your choise, and rebuild it when necessary.

I Think, this could change the game to be more In-Game Tactics focused, and not just build a bunch of Ogres, lust and send them to attack. Warcraft2 is a Production game, the more/fast you produce, the more chances to win. So with this changes, you could have tons of different strategies.

Thanks for trying to make this masterpiece more re-playeable. If i could help you with something let me know.
Keep the good work. (English is not my native language) ;)

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