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Mods & Development / Re: Warcraft 2 First War Returns, new warcraft 1 remake, MOD
« on: October 19, 2022, 12:32:49 PM »
That sounds very interesting I will take a look at that for sure
If your graphics are broken you can fix with the new ddraw version.
** Read how to install it here **
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hey buddy, welcome. Do you mean by the fact I removed fog of war in options ? or you just did it by yourself?
I have been a bit out of war2 because my mental problems but there may be other mod real soon you may be more interested than this one.
Lothar deserved to have more action in the battlefield. I hope you enjoyed the demo to this point.
I try to advance through the mods depending on my mood and inspiration. There certainly can be added up way more features but main problem is, there's little to no support within my content. People expect a war2 remaster, even though don't support these new generation features. Support is there out there but not for my modding content. u8 gets 20-30-40+ viewers on daily broadcasts so it's not true that there's no interest from war2 still up to these days.
Fact is, I think most, if not all of Ed's content is wonderful, magnificent and brilliant from him to make it possible in warcraft 2 but I'm advancing through the mods as long as my mood, time and inspiration allows it since I said it earlier, there's no interest or support I see at all for them. Still, I appreciate you took the time to give a try to this mod.
In that project, its even possible to make 512x512 maps for War2 but besides many more modding capabilities for the game mechanics, units or buildings. The project have still being improved through the years if you refer to Wargus performance from previous years.
If you're looking up for warcraft 2 being done from scratch to increase it's capabilities, you can take a look into Wargus or a guy called Zhall who is doing a port to include Command & Conquer and Starcraft unit/buildings.
(...)
Human04 mission can be hard if you dont know where to go. Runes can be such a challenge if you learn how to deal with this ability properly.
99,9999999999999999999999999999999% of people don't have any idea what to do here because Runes never were used in this game. Neither by computer or players.
Raise of the dead skeletons were buffed, they're stronger HP armor and damage now.
Clerics I cannot import just yet. I'm too noob still to dig good enough into the code but Paladins are covering up the job for now.
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but i am SURE it WAS fucked up by BLIZZARD
i saw all those bug directly in game CODE
there is way more bugs still hidden too
like u know comps actually CAN break walls and they was INTENDED to do this by BLIZZARD
but fucked up again
there is even fucking comments in this code about how comps units will go break walls
actually Blizzard maked that AI should cast EVERY spells
but they fucked up (as always) and got so many bugs and many spells become unusable
i fixed it with my ai fix that danny using here in plugin
blizzard fucked functions that was finding target to cast
AI dk was set to cast raise dead but
they cannot SEE dead body cut they was checking all ALIVE units to find it but dead body already have dying flag and was not counted
also ogres was able to cast runes but again was not able to find target
becoz they was set to cast them ONLY on peons and when the ogre itself is in INVIZ
so lol
and human mages can also use inviz but conditions is so cursed
they used this very rare and on bad situations anyways
and they NEVER was able to use it on other mages
i maked in ai fix they use inviz on other mage
and this mage go blizzard peons
WHAT ?
WTF? why u even thinked i writed this to u?
this was for danny
lol or
hehe, I appreciate your honesty bud, more than you think... Did you place the Plugins into Plugins folder ?
ye lol trees very cursed
VERY
restore back
I have saved up your suggestions bud. Your help and ideas are welcome, no doubt.
I was planning at some point making my own storyline, including Warcraft 1 & 2 plot with one whole campaign for orcs and other for humans, because as far as I know the Warcraft 2 campaigns have some missions that are not part of the official storyline but instead, some alternative plot.
Other stuff from my other mods like DAIFE or Insane edition, which could be new generation plugins for game alerts like: not enough gold, upgrades completed, kills counter, saveLoadFix plugin to fix single player usage of these features.
roads, which in my opinion are terrible as feature since Warcraft 2 because it would be a nightmare with game mechanics that are not that rough to use like in Warcraft 1. Also, computer is not prepared to build this way just like warcraft 1.
EDIT: I haven't stated any moment that would like to add warcraft 3 game mechanics like heroes leveling up or they can resurrect after some minutes. I don't like that gameplay system either. It's way too focus on the heroes rather than your armies and the "commander" being the actual "hero" of the game. Still, sounds and maybe visual stuff like sprites are something cool I want to see around here.
add up several features that I like from Warcraft 1,2 and 3