Author Topic: Road of Heroes (ROH), new war2 mod - Invitation to play (Development completed)  (Read 24867 times)

Offline dannyldd

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Sorry for the terrible video quality, but just to show how bad I'm doing:


I tried building more peasants first, then more archers first, then a barracks first. Kept my healthy guys in the front lines, less healthy guys in the back. Had all my peasants working. But I just got overwhelmed each time.

Edit: Wait a minute! I just now tried the "easier" mode, and it gave me 4 peasants instead of 2!  I thought "friendly" was easier? I also noticed that "Hard" mode gave me 2 peasants, the same as "friendly" mode. Maybe the two plugins were mixed up?


sorry, my bad buddy. I corrected it now, +2 peasants and +2 footmen in human2.

The difficulty is balanced out on my own experience and had no other testers to have around. Version 8.7 is released now with that little rebalance

Offline Lightning_Hunter

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Thanks for uploading the fix!  I'm afraid this is just too difficult for me, however.  On Human mission #3, I spent all 40,000 Gold just trying to defeat Orange on the starting island. It was very hard, especially with the guard tower behind trees and constant attacks from Red. I had to build 2 barracks and deplete all my resources. I had to save/load about 20 times. I finally defeated Orange and realized I haven't even built a Shipyard yet (I'm not sure I have enough gold now for 4 oil platforms and a shipyard). Lol.

These look really fun, but I think the difficulty of your Upgraded Multitileset version is more balanced! I might return to playing that version.

Thanks for your effort!

Offline dannyldd

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Thanks for uploading the fix!  I'm afraid this is just too difficult for me, however.  On Human mission #3, I spent all 40,000 Gold just trying to defeat Orange on the starting island. It was very hard, especially with the guard tower behind trees and constant attacks from Red. I had to build 2 barracks and deplete all my resources. I had to save/load about 20 times. I finally defeated Orange and realized I haven't even built a Shipyard yet (I'm not sure I have enough gold now for 4 oil platforms and a shipyard). Lol.

These look really fun, but I think the difficulty of your Upgraded Multitileset version is more balanced! I might return to playing that version.

Thanks for your effort!

what difficulty did you play in human3 ?

will keep on balancing out the difficulty better off. Really appreciate your feedback bud.

Offline Lightning_Hunter

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Thanks for uploading the fix!  I'm afraid this is just too difficult for me, however.  On Human mission #3, I spent all 40,000 Gold just trying to defeat Orange on the starting island. It was very hard, especially with the guard tower behind trees and constant attacks from Red. I had to build 2 barracks and deplete all my resources. I had to save/load about 20 times. I finally defeated Orange and realized I haven't even built a Shipyard yet (I'm not sure I have enough gold now for 4 oil platforms and a shipyard). Lol.

These look really fun, but I think the difficulty of your Upgraded Multitileset version is more balanced! I might return to playing that version.

Thanks for your effort!

what difficulty did you play in human3 ?

will keep on balancing out the difficulty better off. Really appreciate your feedback bud.


It was Friendly mode (I wouldn't dare try the other modes!). It's hard to defend the base with no Towers and both Orange and Red attacking. I tried killing Orange at the start of the game, but the guard tower behind the trees stopped me (plus Red comes in shortly after).  I think Orange needs to be much easier.  I'm not even sure if ships were trying to attack me on the coast or not, since I never got far enough to build a Shipyard after about 10-15 minutes of playing.

Offline dannyldd

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https://gamebanana.com/mods/433454

v8.8

Probably FINAL UPDATE

-many bug fixes since last update

-orange humans no longer use polymorph in difficulty 2normal, 3friendly & 4easy difficulties

-no polymorph available for computer humans in xorc12, 3friendly & 4easy difficulties

-4Easy level difficulty included now. Attacks are smaller.

-Explosion sprites are now divided by specific type of buildings/spells.

-Previously, these explosion sprites were randomized each time some buildings were destroyed.

-They were mixed up between war2 explosion, war1 explosion 1x, 2x sizes

-Now, dragon breath/mage fireballs have war1 explosion 1x sizes. Same as for farms, towers being destroyed

-Larger buildings have war1 explosion 2x size.

-Catapults have default war2 explosion sprite now.

xhuman1:

- fixed up again an unsuspected issue with war1 alert: enemies nearby, by

having brigands near player base.

xhuman10:

-fixed up an unsuspected defeat trigger by reaching Castle tech.
It should not happen anymore.

- new custom sprite/voice acting/icon for Grunts.

- voice acting & icons are from Chronicles from the Second War mod.

- new audio alerts for oil platform being destroyed for orc/humans

- war1 small & large fire 3x size on buildings now available. Being randomized with war2 small/large fire sprites, aside of the previous war1 2x size.

-fixed grey pixels in war1 peasant/peon sprites.

-fixed a mismatch between knight/paladin icon & sprites

-fixed wrong crossbowman sounds in one of the rescuable Rangers from human2 mission