https://gamebanana.com/mods/433454v8.8
Probably FINAL UPDATE
-many bug fixes since last update
-orange humans no longer use polymorph in difficulty 2normal, 3friendly & 4easy difficulties
-no polymorph available for computer humans in xorc12, 3friendly & 4easy difficulties
-4Easy level difficulty included now. Attacks are smaller.
-Explosion sprites are now divided by specific type of buildings/spells.
-Previously, these explosion sprites were randomized each time some buildings were destroyed.
-They were mixed up between war2 explosion, war1 explosion 1x, 2x sizes
-Now, dragon breath/mage fireballs have war1 explosion 1x sizes. Same as for farms, towers being destroyed
-Larger buildings have war1 explosion 2x size.
-Catapults have default war2 explosion sprite now.
xhuman1:
- fixed up again an unsuspected issue with war1 alert: enemies nearby, by
having brigands near player base.
xhuman10:
-fixed up an unsuspected defeat trigger by reaching Castle tech.
It should not happen anymore.
- new custom sprite/voice acting/icon for Grunts.
- voice acting & icons are from Chronicles from the Second War mod.
- new audio alerts for oil platform being destroyed for orc/humans
- war1 small & large fire 3x size on buildings now available. Being randomized with war2 small/large fire sprites, aside of the previous war1 2x size.
-fixed grey pixels in war1 peasant/peon sprites.
-fixed a mismatch between knight/paladin icon & sprites
-fixed wrong crossbowman sounds in one of the rescuable Rangers from human2 mission