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Messages - Buttercraft

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16
Make three minor changes to Humans - anything drastic, and the player base will split.

Don't have to reinvent the wheel:

2.) Paladins heal is a little more effective -- in some way shape or form (at least make it worth upgrading to).
3.) Fix Ballista's - I believe there's a small delay in one of the animations.

Sensible post.

Mages are fine.

Paladin speed upgraded to ~16, run and heal would balance well against lust, and leave the rest.

17
Mods & Development / Re: Smoother Key + Mouse Scrolling plugins
« on: March 28, 2023, 11:48:56 AM »
Maybe worth merging smooth scroll into next version of HD plugin, as it doesn't have alot of value at standard resolution anyway (IMO).

I am using crt-easymode.glsl shader with great results, works nicely at any resolution ^-^

-bilinear is just a switch in cnc-ddraw, you don't need the file present (just included for simplicity)

18
Mods & Development / Re: Smoother Key + Mouse Scrolling plugins
« on: March 28, 2023, 11:27:19 AM »
Thanks fois,

Ok the delay in reality is just a wait timer, it doesn't affect rate unless you miss frame timing.

10ms is only 1.67 ticks every frame, ideally you want >2x frequency.

5ms (10 ticks every 3 frames) is an obvious choice.

19
Mods & Development / Re: Smoother Key + Mouse Scrolling plugins
« on: March 27, 2023, 03:09:24 PM »
I think an .ini would be ideal, there is room for improvement on the defaults.

Seems the lower settings are calculated/multiplied off one MAX value? which is why they cause judder effect.

Let's assume the engine runs in 60fps.

Possible values are

1ms (60/60)
2ms (60/30)
3ms (60/20)
4ms (60/15)
5ms (60/12)
6ms (60/10)
10ms (60/6)
12ms (60/5)
15ms (60/4)
20ms (60/3)
30ms (60/2)

20
General Discussion / Re: Is nazism common in Ukraine?
« on: March 27, 2023, 02:30:16 PM »
https://tinyurl.com/jvxff6k9
https://tinyurl.com/y4m7b4j4

Let the images speak for themselves.

21
Mods & Development / Re: Smoother Key + Mouse Scrolling plugins
« on: March 27, 2023, 01:42:46 PM »
Great improvement and great work :chuckisthemuscle:

Scrolling is now imperceptibly smooth at max scroll speed, but it is a little too fast, so I choose one notch down.

Is there a way to tweak the rates any further? assuming all the seven are hard coded in finite range.

If that is the case the sweet spot probably lies between current 6-7.

22
Mods & Development / Re: Smoother Key + Mouse Scrolling plugins
« on: March 22, 2023, 07:47:22 AM »
I figured that was the case as HD plugin scales in 32px increments.

32px is MUCH smoother than 64px though, you can try it on minimap click-hold and drag, I think it's worth moving to 32px and doubling the default scrolling rate in menu for a better experience.

There are mscroll/kscroll references in the main .exe but I don't know where those three values (or tables) are stored.

23
Cartography & Custom Maps / Re: Winding Road
« on: March 22, 2023, 02:01:59 AM »
The odd base sizes are perfect feature for 2v2, some may disagree.

I can't help you with the player spawns but keep us updated when you figure out the final version(s)

24
Mods & Development / Smoother Key + Mouse Scrolling plugins
« on: March 22, 2023, 01:47:48 AM »
Hello, are there any plugins to get "Starcraft style" smooth scrolling in War2? :thinking:

by default key scrolling moves the screen in 64px increments (and 32px if you click and scroll with the minimap)

25
Cartography & Custom Maps / Re: Winding Road
« on: March 11, 2023, 12:59:32 AM »
Well I loaded this up in single player and I can walk and build virtually anywhere (on water, on trees) :rofl:

Is this a user problem or a map problem?

26
General Discussion / Re: How to alies in game?
« on: March 11, 2023, 12:40:49 AM »
Alliances are forbidden in free for all mode, in meele mode you can ally other human players but CPU/computer alliances can't be changed once game starts.

In battle.net game lobby the host can select teams before the game starts, click to the left of the player name and select team (by team color or number).

Alternatively just use top vs bottom mode if that is available.

27
Cartography & Custom Maps / Re: Winding Road
« on: March 11, 2023, 12:22:51 AM »
Nice one standardcomb :chuckisthemuscle:

I think this map has potential for 2v2 actually (with random top vs bottom) but main bases need a bump in resources to 60k with ~50k on other mines and reduce the dirt path going into the second player base to enhance initial building room, of course the second player can always chop outwards to gain more room than the main base over time.

More players calls for more resources so the addition of islands on each side would make alot of sense and more interesting games.

28
Server.War2.ru / Re: Player APM for Watchers
« on: March 10, 2023, 05:15:00 AM »
I don't think APM should be emphasized in War2.

It's a useless metric in this game.

29
Thank you both for your input  :thumbsup:

I have deleted the poll, case closed on pathing.

Waypoints in mulitplayer would change the game dynamics quite alot, so if it is a option (in future) it should be enforced across all players on a per game basis, not "always on" or individually optioned.

30
It's a multifold problem but not too complex to tackle (I think).

The main issue is pathing around static entities, yes I have had patrolling units freeze on collision but it's rare and insignificant.

Some extra reading for anyone interested in this topic.

https://forum.gamemaker.io/index.php?threads/warcraft-2-grid-based-pathfinding-with-dynamic-objects.31432/post-195109
https://web.archive.org/web/20180714090519/https://www.codeofhonor.com/blog/the-starcraft-path-finding-hack
https://gamedev.stackexchange.com/questions/160400/rts-pathfinding
https://devcrumbs.github.io/Warcraft-II/Sandra_Alvarez.html

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